TYPE TYPES 'WEAPON TYPE' 'WEAPON TYPES'
Syntax: automatic (after wielding weapon)
All weapons fare better against certain weapons than others, and in
Serin, this relationship is described by weapon types. All weapons fall
into one of three types: blades, shafts, and segments. The relationships
between each type of weapon are as follows, with the first weapon type
listed having an advantage over the second weapon type in combat:
* blades > shafts
* shafts > segments
* segments > blades
The weapons belonging to each of these weapon types are:
BLADES: dagger, sword
SHAFTS: axe, mace, polearm, spear, staff
SEGMENTS: bow, exotic, flail, whip
Many skills are affected by weapon types. In general, wielding a weapon
of a type that is advantageously matched to your opponent's weapon type
will earn you bonuses in combat. An example of a skill that is affected
by weapon types is the defensive skill PARRY.
For more information about how to display your opponent's weapon type
and whether your weapon is advantageous against his, see HELP PROMPT.
See also: HELP WEAPON, HELP PARRY, HELP WEAPON TYPE PROMPT, EMPOWERMENT
11.5.3.
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WEAPON TYPES