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'LAWFUL' Choosing a lawful ethos is a very deep commitment. It means that you are demonstrating a willingness to obey all the laws and follow all the orders that have been given by a recognised superior authority. To lawfuls, a lawful society is a place in which they may be confident that others will act as they should. Qualities of lawful characters (regardless of alignment) are typically, honor, trustworthiness, obedience to authority, and reliability. Conversely, lawfuls can also be close-minded, overly traditional and judgmental. It is common that heroic characters will run into conflict between their lawful ethos and alignment. For example, a Lawful Good faces a deep dilemma of whether to uphold a sworn oath when it may bring harm to innocents, and whenever there are laws that conflict - his cabal's laws versus the local law of the towns. However, a Lawful Evil will simply weigh the risk of getting caught versus the potential benefits. Since Abandoned Realms has a significant Immortal presence, an evil will obey laws rather than risk the wrath of the gods of order. Lawful neutral characters adhere most strongly to the law. Being lawful does not imply that you have a right to enforce the rules and laws in absence of policement. Nevertheless, there are benefits to being lawful. PLEASE NOTE * : The concept of "Laws of Serin" and "Cabal Conduct" are divorced from the RULES of the game. All players are expected to follow the RULES at ALL times. As well, if you find yourself in trouble for breaching laws, its unlikely for you to be found at fault for breaking the rules. Other than, obviously, actions which are deliberately out-of-character (rule 2). Related content: LAWS, JUSTICE, DEPUTIZE, WITNESSES, CONSTABLES, AUTOPEACE

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