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'BERSERK' Syntax: berserk This ability allows warriors and berserkers to enter into a more frenzied state, granting them additional hitroll and damroll according to their strength, dexterity, and level. Berserk will also heal the fighter according to the amount of mental energy consumed by entering this state. More intelligent races have more mental energy to use to heal with this method, while hardy races with higher constitution can convert their mental energy into healing more efficiently. The drawbacks of berserk also include loss of stamina, decrease of ARMOR CLASS, and a penalty to one's ability to PARRY. Berserk will also temporarily fortify the fighter against mental spells and mental damage for its entire duration. All giant races gain an additional ability while berserking in combat, due to their primitive but innate affinity to the natural forces within their surroundings. This attack is unleashed in the form of a called lightning, stonesplit shout, or blazing ember, depending on the race of the giant. Berserkers unleash an additional attack for every foe they're fighting if they berserk while already raged in combat. The amount of healing conferred by berserk is also increased during rage. The extra attacks require that the berserker's fury level has crossed the first tier. See also: ARMOR CLASS, PARRY, RAGE, DEFIANCE

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