'ELEMENTS'
An element is nothing in and of itself, it merely serves as an association between
a paragon Immortal and the reservoir of specific natural energy that they
have mastery over. Each spell or supplication that is invoked must draw a
little from this, and mental strength is offered in return, a loss which the
caster must recuperate from. Each spell is associated with a primary and
secondary element. Invokers can choose to specialize in an element, thereby
increasing their effectiveness with the element they have chosen.
The list of elements is as follows:
Law Ice Arcane
Luck Plague
Water Air
Spirit Shadow
Sun Blood
Earth Lightning
Storm Acid
Balance Fire Trickery
Moving clockwise around this diagram, elements help to generate their
neighbours and overcome their opposites (e.g. fire melts ice).
To read about an element, type "HELP ELEMENT <name of element>".
12.5.1.1.
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