MALEDICTIVE

MALEDICTIVE Spells which use negative energy to cause harm to one's target are known as maledictive spells. Some equipment can be used to bolster one's natural defenses against such spells, causing the spell to fail. Also, those whose bodies have higher constitution will find their life force to resist more strongly the negative energy of these spells. Notable maledictive spells include blasphemy, poison and sleep. Quasits and halflings gain a bonus (or penalty) to their maledictive spell cast level based on their intelligence stat. This is equal to their current (intelligence - 20)/2 rounded down to the nearest integer.
11.8.2. SUMMARY > COMBAT > MAGIC > MALEDICTIVE

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