MANIA

'MANIA' Syntax: mania / automatic Berserkers are capable of working themselves into a deranged mental state called mania. While in a state of mania, berserkers use their increased adrenaline to make extra attacks. Mania is learned early by berserkers, and can be combined by experienced berserkers with RAGE and BERSERK for great effect, however this comes with an extreme thirst for violence that makes it much harder to RELAX, and they may find themselves attacking friendly or neutral parties under a full-blown rage/mania blowout. In order to enter mania, berserkers have the option to either use their SWING ability which has a moderate chance to induce it, or use their HACK ability which is guaranteed to do so. It is possible for these abilities to be used again to sustain the mania. Unconscious triggering of mania may also be caused by a foe attempting to deprive them of a weapon or shield, and from the stress of anger once their body has reached capacity for fury. Once they are cross, a berserker can try to enter mania with the command. A berserker may attempt slumber to end the condition of mania, though it is possible that the drastic effect on their body of going to a rest state from a manic state will put the berserker's body into shock, exhausting them in the process. Certain spells and toxic substances of enemies will prevent berserkers from inducing an adrenaline rush upon themselves, while others may trigger it. Most noteably, berserkers find themselves very debilitated through being poisoned. However, once in effect, mania operates tirelessly regardless of physical or mental condition. See also: SWING HACK RAGE BERSERK

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