'MORBIDITY'
Syntax: automatic
Each time a necromancer deals negative damage to their target, they
open a small incision. The dissection directly increases the amount
of damage their summoned minions deal, as well as the damage of their
negative spells. Once they have six dissections performed, the next
spell dealing negative damage increases in potency. The process of
dissection then starts over. You can see your current stacks by adding
power (d) to the prompt. Note that these wear off after a few rounds
away from the clutches of the necromancer.
It is prudent to use the spell at the same time as other effects
peak, for a synergistic interaction.
Further reading:
HELLRAISER MORBIDITY DEATH GRASP
See also:
CHORUS OF ANGUISH