MORBIDITY

'MORBIDITY' Syntax: automatic Each time a necromancer deals negative damage to their target, they open a small incision. The dissection directly increases the amount of damage their summoned minions deal, as well as the damage of their negative spells. Once they have six dissections performed, the next spell dealing negative damage increases in potency. The process of dissection then starts over. You can see your current stacks by adding power (d) to the prompt. Note that these wear off after a few rounds away from the clutches of the necromancer. It is prudent to use the spell at the same time as other effects peak, for a synergistic interaction. Further reading: HELLRAISER MORBIDITY DEATH GRASP See also: CHORUS OF ANGUISH

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