MALEDICTIVE
Spells which use negative energy to cause harm to one's target are known as
maledictive spells. Some equipment can be used to bolster one's natural
defenses against such spells, causing the spell to fail. Also, those whose
bodies have higher constitution will find their life force to resist more
strongly the negative energy of these spells. Notable maledictive spells
include blasphemy, poison and sleep.
Quasits and halflings gain a bonus (or penalty) to their maledictive spell
cast level based on their intelligence stat. This is equal to their current
(intelligence - 20)/2 rounded down to the nearest integer.
11.8.2.
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