VAMPIRE

'VAMPIRE' Vampires are forsaken entities of darkness that have given up their souls to become a plague upon the living, seeking to bring suffering and terror upon those that are weak and fear death. Taken from human dark-knights who are at the rank of Knight of Legion, they are empowered with supernatural powers by the Covenant in return for pledging adherence and the violent loss of their mortal lives. During the initiation they lose the ability to produce blood, and from then on must drain fresh blood from the corpses of the newly dead to satisfy their cravings. Held under the strict binding terms of the Covenant of Blood, vampires can only unlock the potential of their vast powers at night, remaining greatly weakened during daylight hours. If their flesh is burned by the touch of sunlight, they must rest in a coffin in order to revive their strength. While resting in their dark coffins, vampires will regenerate at an incredibly fast rate, but will be powerless to prevent a stake being driven through their cold, unbeating heart. New vampires are very vulnerable to fire damage, but this will lessen with age, so that ancient vampires are barely affected. The requirements are as follows: - You must be a human dark-knight of the 30th rank. - Your ethos must NOT be lawful. - Your ability to roleplay must be exceptional. - Experience fighting at level 50. You may apply to vampire by sending a NOTE TO IMMORTAL. * NOTE: Due to their strict adherence to the Covenant of Blood, vampires cannot serve the Dark Lord as a member of the Legion. * NOTE: Those with reputable accounts may follow a quest in the Keep of D'al Kaddar to convert a dark-knight into a vampire. Only one "special" character is allowed per account, shared between Raknos, Vampire and Alhoon. Vampires use a gauge against sunlight, and hire human servants at their Timaran guildhall. See also: DRAIN, HIBERNATE
7.17. SUMMARY > CLASSES > VAMPIRE

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