'COLOR'
Syntax: color <on/off/option>
Default: on/damage/channels
Color options:
Auras - white aura, translucent, faerie fire, etc
Affects - affect changes are coloured, e.g. blindness, weapon ward
Channels - communication channels (e.g. say, gtells) are colorized
Conditions- mob condition is colorized
Damage - all damage displays red
Disarms - colour when you get disarmed, weakened-drop, etc
Emotes - player emotes and pmotes are displayed in green
Exits - room exits are coloured white
Friendly - Damage incurred from your groupmates is colorized
Improves - Skill/spell improvement notifications colorized
Paralanguage - Uses color for emotive speech and occassional suggested commands
Prompts - Your prompt is darkened
Roomdesc - room descs are colorized
Room names- room names are colorized
Sunlight - Changes to the time
Stealth - Use for thieves and shadows to track sneak and hide
Target - your alias target is colorized
Weather - weather changes are coloured
Example: color 'room names
Please note that we provide options for functionality and importance,
not for purely cosmetic reasons. If you have more events you would
like to cover, a CLIENT will provide endless possibilities to.
See also: HELP AUTOLIST
2.2.1.
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COLOR