COLOR

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'COLOR' Syntax: color <on/off/option> Default: on/damage/channels Color options: Auras - white aura, translucent, faerie fire, etc Affects - affect changes are coloured, e.g. blindness, weapon ward Channels - communication channels (e.g. say, gtells) are colorized Conditions- mob condition is colorized Damage - all damage displays red Disarms - colour when you get disarmed, weakened-drop, etc Emotes - player emotes and pmotes are displayed in green Exits - room exits are coloured white Friendly - Damage incurred from your groupmates is colorized Improves - Skill/spell improvement notifications colorized Paralanguage - Uses color for emotive speech and occassional suggested commands Prompts - Your prompt is darkened Roomdesc - room descs are colorized Room names- room names are colorized Sunlight - Changes to the time Stealth - Use for thieves and shadows to track sneak and hide Target - your alias target is colorized Weather - weather changes are coloured Example: color 'room names Please note that we provide options for functionality and importance, not for purely cosmetic reasons. If you have more events you would like to cover, a CLIENT will provide endless possibilities to. See also: HELP AUTOLIST
2.2.1. SUMMARY > BASIC COMMANDS > CONFIG > COLOR

Full results:
COLORS COLOURS ANSI
COLOUR COLOR SPRAY

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