SHIRK

'SHIRK' Syntax: shirk <target> (lasts until toggled) Dark-knights, far from the iron-willed paladins they are often compared with, are famous for their will to shirk from responsibility. They may choose a target to shirk the responsibilities onto. While in the front lines of battle, the dark-knight will often let that target in harm's way so that they themselves can avoid taking the shot. If the dark-knight manages to successfully evade in this manner, then they will gain a minor amount of willpower, helping to power their melee strikes. The person shirked onto has a chance of dodging the attack. In later ranks, dark-knights learn to exert enough willpower to compel monsters of the realm to do their bidding, and having done so, may also shirk onto those monsters. For more information about that, also see COMPULSION. Note: members of the mercenary guild may not be shirked upon.

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