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The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 7 hours.

Its strythmas wishlist time!
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asudan



Joined: 13 Apr 2014
Posts: 82

PostPosted: Sun Dec 31, 2023 2:21 am    Post subject:

Revert healers, as they stand now they are nothing more than a support class unless your fighting a vampire/necromancer.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sun Dec 31, 2023 3:43 am    Post subject:

that is not specific enough to be actionable at all - what are you suggesting to revert? remove staff block? beyond barrier, i can't think of anything that was ever actually removed from healers. give me something to work with here Asudan.
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asudan



Joined: 13 Apr 2014
Posts: 82

PostPosted: Sun Dec 31, 2023 6:19 am    Post subject:

Weapon ward in particular, I assume it was replaced with prudence? The concept of prudence seems really cool, but it leaves you as a sitting duck per the help file. I see shamans with the shrunken heads and druids with brambles which gives them a fighting chance against warriors/monks/berserkers/paladins although there is upkeep with the shrunken heads(pus) and possibly with brambles too? (Never played a Druid). As it is now with healers if your using a weapon and shield, opponents numb the shield arm and disarm and it’s downhill from there. As for staff block- the extra defense is nice but you are still dealing with disarms/overhead crushes and prudence not kicking in because your having to heal during combat.
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Sun Dec 31, 2023 8:29 pm    Post subject:

My last minute wish is for orderly gear to protect the wearer from some of the extra damage from wild strikes. Just the powerful wild strikes.
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Rothak



Joined: 03 Oct 2011
Posts: 257
Location: Japan

PostPosted: Tue Jan 02, 2024 10:39 am    Post subject:

Give Sliths infravision.
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Ashlyn



Joined: 20 Oct 2006
Posts: 287

PostPosted: Fri Jan 05, 2024 12:44 am    Post subject:

Give monks an armbar skill that causes arm distention after a parry and a leglock skill that causes collapsing after a dodge. An even temporarily forced disadvantage would level the playing field against warriors.
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Mogu



Joined: 21 Mar 2015
Posts: 123

PostPosted: Fri Jan 05, 2024 1:54 am    Post subject:

1a. New endgame area.
1b. More light armor now that alacrity exists.
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Kornhole



Joined: 15 Aug 2012
Posts: 370
Location: Melbourne, Florida

PostPosted: Fri Jan 05, 2024 1:04 pm    Post subject:

@Asudan I agree about the changes to healers, but not only prudence, I think adding the holy meter might have been the start of the problem, why the hell do all classes need ANOTHER resource to manage and track? (And in the case of healers, not even really get a benefit from)
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lionSpyre



Joined: 07 Sep 2015
Posts: 109

PostPosted: Fri Jan 05, 2024 2:32 pm    Post subject:

@Ashlyn how would you say monks fair against non-giant warriors? I think their woes against warriors should be balanced against all warriors, not just the giant ones with whom they have a particularly hard time against.
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Xenyar
Emissary


Joined: 26 May 2010
Posts: 601

PostPosted: Fri Jan 05, 2024 3:40 pm    Post subject:

Those meters adding to more and more classes...not a fan at of them at all.
It makes training more difficult too. I'm sure they were implemented with good intentions. But the result left me thinking it's an unnecessary mechanic and something else to manage as Kornhole mentioned.
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Kalist19
Emissary


Joined: 19 Jan 2004
Posts: 1153

PostPosted: Fri Jan 05, 2024 5:39 pm    Post subject:

Mogu have you cleared out the Srrthak manor sort of west of mahntor?

I think that’s sort of like an end game area but from what I recall the eq wasn’t super awesome. It’s not a place where I’m like “oh man great winter group, let’s go there” - but maybe it could be with some tweaking??
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Ashlyn



Joined: 20 Oct 2006
Posts: 287

PostPosted: Fri Jan 05, 2024 6:37 pm    Post subject:

@lionspyre slith, dwarves and duergar too
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Merlandox



Joined: 31 Mar 2016
Posts: 259

PostPosted: Fri Jan 05, 2024 10:03 pm    Post subject:

No way that srrthak manor is an end game area. It is too easy. Patch notes say it is a ranking area.
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Kalist19
Emissary


Joined: 19 Jan 2004
Posts: 1153

PostPosted: Fri Jan 05, 2024 11:34 pm    Post subject:

I've only cleared it once quite a while ago but it felt kind of end gamey. Idk what you'd rank on there with. Maybe I should go back and check it out again.
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Mogu



Joined: 21 Mar 2015
Posts: 123

PostPosted: Sat Jan 06, 2024 12:40 am    Post subject:

@Kalist yes I've cleared it. Also a while ago. My wish for a new endgame area includes best-in-slot gear (or something useful, maybe consumables?) for some classes too and the Manor doesn't have that.
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Ashlyn



Joined: 20 Oct 2006
Posts: 287

PostPosted: Sat Jan 06, 2024 4:59 am    Post subject:

New endgame content is to raid the legion cabal and open a portal. You just have to have the guts to do it.
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Ashlyn



Joined: 20 Oct 2006
Posts: 287

PostPosted: Thu Jan 18, 2024 3:09 pm    Post subject:

A few ideas for healers(not my wish but something I thought about)

1.)Make Accession increase MAX stats(str,int,wis,dex,con) for duration, add a two-three hour drained at the end to balance it out.
2.)Have divine power bar act like a toggleable enhanced damage for healers, 1-5 divine power per boosted attack.
3.)Make castigate a channel that costs 5 mana per round instead of power use
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Scrynor



Joined: 26 Jul 2021
Posts: 83
Location: New York

PostPosted: Tue Jan 23, 2024 2:29 pm    Post subject:

Make dragon orb group sanc hit your minions.
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