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Save break eq

 
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etso



Joined: 17 Jul 2005
Posts: 37

PostPosted: Sun Aug 14, 2005 12:59 am    Post subject: Save break eq

Okay, I actually went and looked for some save break eq, and found some good ones. Like 8 vs afflictive and stuff, a five against mal. And I identified them. The 8 one, was minus 60hp, and the -5 was -40hp, now, for a class that would need save break eq, would be one that can cast dispel mostly. And most of them, can't spare that much hp, wear both those and thats a hundred, out of say 600, thats way to much, perhaps a different approach could be looked into. I dunno much about it though, just was wondering about that
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Davairus
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Joined: 16 Jan 2004
Posts: 10351
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PostPosted: Sun Aug 14, 2005 1:33 am    Post subject:

Save breaks on eq don't stack. You only need to wear one good save break item.
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gomer



Joined: 09 Jul 2004
Posts: 162

PostPosted: Sun Aug 14, 2005 1:45 am    Post subject:

I think etso is saying wearing one save break aff, one save break mal, and one save break mental piece all at the same time (just guessing) and how that eats up his HP.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Sun Aug 14, 2005 1:57 am    Post subject:

The big health penalty is needed to make up for the extra spellcasting power it gives - and if youre going to wear breakers vs multiple save fields, you definitely need more health loss to make up for that extra coverage.
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Sun Aug 14, 2005 2:28 am    Post subject:

Thkot anyone?......If you're sanc'd and he hellstreams ya, ...you'd type "af" and see "sanc 5 hrs" and be like wtf?
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Jamus



Joined: 18 Jun 2005
Posts: 577
Location: Valour

PostPosted: Sun Aug 14, 2005 3:37 am    Post subject:

I thought that sanc was physical-only...
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Mendek



Joined: 16 Jan 2004
Posts: 472

PostPosted: Mon Aug 15, 2005 12:28 am    Post subject:

WTF is save break eq?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Mon Aug 15, 2005 2:06 am    Post subject:

It is equipment that lowers your enemy's spell resistances. (e.g. makes them easier to dispel, land blind on, etc)
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Simpleton



Joined: 22 Jan 2004
Posts: 150

PostPosted: Mon Aug 15, 2005 2:49 pm    Post subject:

Etso, I think that your being a modest by saying you only have 600 health. For a shaman though -60 health is only 2 cure criticals or what 40 mana seems to be a fair trade to me. If that makes you land your dispel faster it will help you in the long run. Shamans can't stand in most fights in straight up combat anyways.
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Hilemal



Joined: 22 Nov 2004
Posts: 71

PostPosted: Tue Aug 16, 2005 4:39 am    Post subject:

You are thinking of it in the wrong way Simpleton. It's not two cure crits. Rather, it's one less round you can stay in combat hoping to land your mal/mental.

That being said, having played as Jutazz, I didn't find the penalties too rought. Compared to when I used savebreaks and when I didn't, using them was well worth the loss of hp
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