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Justice cabal moved to Seringale. Intruder flag added.

 
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Abandoned Realms



Joined: 23 Jan 2004
Posts: 248

PostPosted: Thu Jan 05, 2006 3:37 am    Post subject: Justice cabal moved to Seringale. Intruder flag added.

Citizens of Seringale! The might of the Law makes its triumphant return,
as its officers can now access the Halls of Justice directly from within the
walls of Seringale itself. Non-officers are hereby warned to stay out of
the Justice cabal's sacred grounds, as trespassers will be temporarily
marked INTRUDERS who are no longer protected by the Law. For further
details, refer to HELP INTRUDER.

A note to Seringale's sanitation workers: the North Road access junction
to the sewers is once again operational for more expedient disposal of
refuse from Seringale's north side, as per the agreement reached after the
most recent union strike. Now get back to work.
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Burzuk
Implementor


Joined: 20 Jan 2004
Posts: 530

PostPosted: Thu Jan 05, 2006 4:01 am    Post subject:

In lieu of a henchmen-enabled alert zone, Justice instead uses the intruder flag so that attackers can't simply dash in-and-out at the guardian without consequences. This also means you can't simply "knock" to get the Justice to leave town -- you have to actually be willing to fight them inside their cabal, as trying to fight them inside of Seringale will just get you wanted.
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Hilemal



Joined: 22 Nov 2004
Posts: 72

PostPosted: Thu Jan 05, 2006 4:26 am    Post subject:

One of the best changes I've seen. Good call! And no more ofcol city guards attacking the evil justice as they repel invaders
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