View previous topic :: View next topic |
Author |
Message |
Erlwith
Joined: 22 Mar 2006 Posts: 1626
|
Posted: Tue Apr 11, 2006 6:02 pm Post subject: Doors. |
|
|
The new update is great. I love being able to see doors. Kudos on that one. |
|
Back to top |
|
|
Davairus Implementor
Joined: 16 Jan 2004 Posts: 10351 Location: 0x0000
|
Posted: Tue Apr 11, 2006 6:15 pm Post subject: |
|
|
This is a heads-up for people that don't know about these threads in the updates section.
http://abandonedrealms.com/forum/viewtopic.php?t=2395
http://abandonedrealms.com/forum/viewtopic.php?t=1771
My advice is to check up once a week or something, at least until I give up trying to keep them updated.
Now as for the doors thing, its a precursor to something else.. I'm making most doors obvious because I want to make others that are very hard to find. i.e. I'll also be removing that silly thing where you spam n/e/s/w/u/d to check for doors, and open n/e/s/w/u/d to open any door. There will be some doors that are pretty well hidden, with names that you have to read desc for. Not many, though.
Why? Because I want quests that have hidden doors in them, to make you read descs searching =p. I don't want to screw over every single door in the game though. So don't get too excited about your newfound cake door-finding just yet. It'll obviously be a very useful tool though. |
|
Back to top |
|
|
Erlwith
Joined: 22 Mar 2006 Posts: 1626
|
Posted: Tue Apr 11, 2006 6:29 pm Post subject: |
|
|
I like that idea a lot. I'm really excited for doors you have to look at room descs to find. The only thing I might request is more examinable objects in rooms that you can look at to find clues for hidden areas, and more description for the examinable objects. Rather then just looking at a room desc and seeing "there's a gate". You'd have to examine vines to see that there is a gate hidden beneath the wildlife, and so forth. |
|
Back to top |
|
|
Davairus Implementor
Joined: 16 Jan 2004 Posts: 10351 Location: 0x0000
|
Posted: Tue Apr 11, 2006 6:48 pm Post subject: |
|
|
Yeah we'll be doing things like that, I don't want it to just feel like you're searching room descs for things that look like cavities either. It'll be up to the building team (level 51-52 imms, and Resatimm) to make sure things are interesting enough for explorers.
If you explore the circus camp, you'll see the kinda thing I like, for example, somewhere in there is a messy desk (the mess on it is supposed to catch your attention to say "examine me!"), and when you examine the desk you'll find a drawer.. and finally, an item in the drawer. But you can't just "open desk". The keys in that area were hidden pretty creatively too, in my modest opinion =p anyway, I can't speak for everyone, but I'm not hiding doors so simply that you can always go 'ooh, there's a "tree trunk" here' and then 'open trunk'.. not in the higher level explore areas anyway. What you said is one of the most natural methods I will employ. |
|
Back to top |
|
|
|