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The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 18 hours.

question about esay

 
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DarkFire



Joined: 27 Mar 2006
Posts: 50

PostPosted: Wed May 24, 2006 7:43 am    Post subject: question about esay

ok how can I make JMC use esay <whatever> before I use a message so I dont have to keep typeing it all out? and not really sure where else to put this
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Kazagistar



Joined: 06 Mar 2006
Posts: 61

PostPosted: Wed May 24, 2006 8:08 am    Post subject:

Ok.

If you want it set:
Code:
#alias {grwl} {esay 'growls angrily, his eyes flashing:' %1}


Otherwise, you might want an easily changable one.
All you do is reenter the first line differently and than you can use your cusomized command over and over again. But I'm guessing the first example is more useful.
Code:
#variable {xsaything} {growls angrily, his eyes flashing}
#alias {xsay} {esay '$xsaything:' %1}



By the way, I don't use JMC nor do I really use esay much, but helpfiles can help out a lot. Wink

When I started writing this post, I put a "say" command before the Ok. Laughing
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Grayden



Joined: 21 Jun 2005
Posts: 632
Location: Spokane, WA

PostPosted: Thu May 25, 2006 2:15 am    Post subject:

Help for gmud;
connect to ar, click the button on the top center of window that looks like an evil smiley face. this is the alias window.
click add, type say,click ok. now in window to the right when say is selected you will will type [esay "talks with a hand puppet of an angry pirate."]
type the stuff in the brackets, but no brackets.
now in the game when you type say to speak it will add the rest for you.
click ok. your done

Grayden Grim
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