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The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 4 hours.

trains and serkers

 
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Mandor



Joined: 03 Mar 2006
Posts: 794

PostPosted: Sun Aug 13, 2006 11:51 am    Post subject: trains and serkers

for a duergar berserker, what would you put trains into when youve maxed stats? any suggestion?
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MrCarb



Joined: 20 May 2006
Posts: 170

PostPosted: Sun Aug 13, 2006 1:27 pm    Post subject:

Moves. I would put just about every train into moves. But that's just me.

Obviously mana isn't much of an issue, so you've just got to decide how important 10 hit points are.
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Davairus
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Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sun Aug 13, 2006 1:29 pm    Post subject:

Other options are hp, mana, move, and saving some up for contigiencies.

hp - never a bad idea, but this combo gains a lot of raw hp already so you wouldn't be adding a large percentage of extra health for your trains
mana - forget it
move - since fighters don't perform well flying, and fly potions also cost a bomb, you probably wont want to do it a lot. This means you need lots of moves. There's about 4 slots I can think of where you can put existing +move gear, and all rare items. you get a lot of moves for your train at the moment, so its not a bad idea to sink some in

saving for contingiencies (e.g. new skills, con loss) - you can plan ahead for how many deaths you plan to delete around, take +con items into account too, something like that. A good reason to keep con maxed is regen, and to be able to use shield block to help tank your vuln effectively, especially since you can sideswipe the staff of storms with a shield to rake that. Since duergars arent great int and wis their defences suck a little elsewhere, so its really important to keep that con stat healthy.
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trance_monkey



Joined: 16 Nov 2005
Posts: 198

PostPosted: Sun Aug 13, 2006 4:47 pm    Post subject:

Quote:
you get a lot of moves for your train at the moment, so its not a bad idea to sink some in


oh shit
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