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Evil race for ranger

 
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kieros



Joined: 30 Aug 2008
Posts: 151

PostPosted: Wed Jul 22, 2009 3:41 pm    Post subject: Evil race for ranger

Would it be possible to create an evil race for rangers, maybe evil beasts or something different to add more variety for rangers. I think its a great starting class for players and they can really get into the dynamics of the game with more selection which hopefully would increase skill and willingness to try something different
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Wed Jul 22, 2009 3:48 pm    Post subject:

I can't remember which thread this happened on, but it was another new race thread where someone listed all the different stat combos that don't exist right now. Dav said something like new stuff starts with the mathematics. So if you're able to find that thread, pick one of the unused stat combos, think of a race name, what legacies if any they have, what automasters they have, resists, and vulns, then I would come back and post again.
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Stiehl26



Joined: 16 Jan 2004
Posts: 693

PostPosted: Wed Jul 22, 2009 6:26 pm    Post subject:

Is this the format that would be looked for?

Satyr - Str:21
Int:20
Wis:16
Dex:20
Con:22

Chaotic Only.
Neutral or Evil Only.

Available Classes: Warrior, Ranger, Thief, Berserker

Strengths: Immune to Poisons. Permanent Pathfinding (or +10% move regen).
Weaknesses: +10% to all purchases. Only alcoholic beverages can quench their thirst.

Size: Medium
_________________________________________________________________________________

Treant - Str:23
Int:18
Wis:22
Dex:16
Con:21

Chaotic or Neutral Only.
Neutral or Good only.

Available Classes: Warrior, Healer.

Strengths: + Health Regen.
Weaknesses: Vulnerable to Fire.

Size: Large

_______________________________________________


I am sure they will be flamed or whatever but since no one else was suggesting anything. Constructive criticism always welcome.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Wed Jul 22, 2009 8:24 pm    Post subject:

For a ranger I'd rather have the extra 4 points of wisdom than 2 extra con.

Pathfinding is already "permanent."
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Stiehl26



Joined: 16 Jan 2004
Posts: 693

PostPosted: Wed Jul 22, 2009 8:43 pm    Post subject:

What I was thinking with the pathfinding was that the race as a whole gets pathfinding or move regen based on their strong legs and/or ability to easily run in the forest (rangers would get it at 100% or whatever). I also thought that satyrs in general aren't wise per se, they tend to drink a lot in mythology and their higher consititution would be reflected in their drinking and their outdoor living.
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Arishel



Joined: 07 Nov 2006
Posts: 417
Location: Alpharetta, Ga.

PostPosted: Wed Jul 22, 2009 9:55 pm    Post subject:

Goblin
-Str: 19
-int: 17
-wis: 18
-dex: 25
-con: 20

Chaotic or Neutral Only.
Evil Only.

Available Classes: Warrior, Thief, Ranger, Shaman, and Necromancer.

Resistances: Resistant to Negative energy
Vulns: Magic

Size: Small (but round)

Maybe throw in berserkers so we can have....RAGING GOBLINS! With Haste! Lol That are also counted as one/one's and are red.
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Thorgoth
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Joined: 16 Oct 2008
Posts: 727

PostPosted: Wed Jul 22, 2009 10:15 pm    Post subject:

i vote drow rangers. could be worth a shot and could give someone an opportunity to try it and if it's too powerful/weak then remove them but i've never really understood why drows couldn't be a ranger.
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Stiehl26



Joined: 16 Jan 2004
Posts: 693

PostPosted: Wed Jul 22, 2009 11:14 pm    Post subject:

Dav doesn't like the idea of a drow ranger because of Forgotten Realms and Drizz't. I posted a while ago on the whole "other race for evil rangers than human" and got flamed out of the water.
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Olyn
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Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Wed Jul 22, 2009 11:30 pm    Post subject:

you're aiming way too high with those stat suggestions.
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Stiehl26



Joined: 16 Jan 2004
Posts: 693

PostPosted: Wed Jul 22, 2009 11:49 pm    Post subject:

I thought someone had said they needed to add up to 99 or 100. What is a more typical total?
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Olyn
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Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Thu Jul 23, 2009 12:19 am    Post subject:

personally, I think goblin thieves might be neat but here's a kobold suggestion. Satyr or centaur rangers have some potential imo.

Kobold

-Str: 17
-int: 18
-wis: 18
-dex: 24
-con: 19

lawful
evil

hometowns: Timaran or Darkhaven i.e. no kobold justices

Available Classes: Thief

resist: cold
Vulns: pierce

extra skills
tricky traps - extra damage or chance to knock out on trip wire
ferocious claws - hand to hand counts as exotic instead of unarmed. Allow uncanny with claws (maybe even for extra damage)when hobbled.


Size: Small
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Jul 23, 2009 12:24 am    Post subject:

Damn Olyn. Kobolds are dumb as rocks. I don't think that stat combo would be good for a rogue-only race on the grounds that: a) training steal/pry would be a bitch

b) hobble annuls the cool awesome dodge that they get

c) kobold is looking basically like a stupid halfling with one less con point and fewer class options
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Mr. Forgotten



Joined: 18 Aug 2005
Posts: 539

PostPosted: Thu Jul 23, 2009 2:04 am    Post subject:

halfling stats- STR: 17, INT: 17, WIS: 20, DEX: 25, CON: 20

vs

kobold stats- -STR: 17, INT: 18, WIS: 18, DEX: 24, CON: 19


looks like kobolds are just as strong and smarter, whereas halflings
are wiser, more dextrous and healthier.

Quote:
extra skills
ferocious claws - hand to hand counts as exotic instead of unarmed. Allow uncanny with claws (maybe even for extra damage)when hobbled.


those exotic claws are lookin way cooler, considering they don't have to go out and look for a weapon to use, also, since the claws are part of them, would you consider 100% hand to hand instead of 100% exotic (halfling proficiency i think)

Quote:
tricky traps - extra damage or chance to knock out on trip wire
(possible racial legacy?) I think the tricky traps would be awesome too, since thief is the only class kobolds get to choose, shouldn't they specialize in some things more than others, like how sliths get extra attack with tail and werebeasts get temporary added stats depending on the beast they get.
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Insom



Joined: 20 Jan 2004
Posts: 294

PostPosted: Thu Jul 23, 2009 4:03 am    Post subject:

Slade

Str:16
Int:16
Wis:16
Dex:16
Con:16

Chaotic Only.
Neutral or Evil Only.

Available Classes: All
Available to Players: Clifton, Picpen, Kalist, Slade

Weaknesses: 3000 XP additional per level

Size: Medium
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Vertas



Joined: 17 Jan 2004
Posts: 1168
Location: Ewa Beach, HI

PostPosted: Thu Jul 23, 2009 5:02 am    Post subject:

Insom wrote:
Slade

Str:16
Int:16
Wis:16
Dex:16
Con:16

Chaotic Only.
Neutral or Evil Only.

Available Classes: All
Available to Players: Clifton, Picpen, Kalist, Slade

Weaknesses: 3000 XP additional per level

Size: Medium



This would greatly add to the pk balance of the game I think. I doubt dav would implement this though.
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