View previous topic :: View next topic |
Author |
Message |
kieros
Joined: 30 Aug 2008 Posts: 151
|
Posted: Wed Jul 22, 2009 3:41 pm Post subject: Evil race for ranger |
|
|
Would it be possible to create an evil race for rangers, maybe evil beasts or something different to add more variety for rangers. I think its a great starting class for players and they can really get into the dynamics of the game with more selection which hopefully would increase skill and willingness to try something different |
|
Back to top |
|
|
Ergorion
Joined: 16 Mar 2007 Posts: 2156
|
Posted: Wed Jul 22, 2009 3:48 pm Post subject: |
|
|
I can't remember which thread this happened on, but it was another new race thread where someone listed all the different stat combos that don't exist right now. Dav said something like new stuff starts with the mathematics. So if you're able to find that thread, pick one of the unused stat combos, think of a race name, what legacies if any they have, what automasters they have, resists, and vulns, then I would come back and post again. |
|
Back to top |
|
|
Stiehl26
Joined: 16 Jan 2004 Posts: 693
|
Posted: Wed Jul 22, 2009 6:26 pm Post subject: |
|
|
Is this the format that would be looked for?
Satyr - Str:21
Int:20
Wis:16
Dex:20
Con:22
Chaotic Only.
Neutral or Evil Only.
Available Classes: Warrior, Ranger, Thief, Berserker
Strengths: Immune to Poisons. Permanent Pathfinding (or +10% move regen).
Weaknesses: +10% to all purchases. Only alcoholic beverages can quench their thirst.
Size: Medium
_________________________________________________________________________________
Treant - Str:23
Int:18
Wis:22
Dex:16
Con:21
Chaotic or Neutral Only.
Neutral or Good only.
Available Classes: Warrior, Healer.
Strengths: + Health Regen.
Weaknesses: Vulnerable to Fire.
Size: Large
_______________________________________________
I am sure they will be flamed or whatever but since no one else was suggesting anything. Constructive criticism always welcome. |
|
Back to top |
|
|
Erlwith
Joined: 22 Mar 2006 Posts: 1626
|
Posted: Wed Jul 22, 2009 8:24 pm Post subject: |
|
|
For a ranger I'd rather have the extra 4 points of wisdom than 2 extra con.
Pathfinding is already "permanent." |
|
Back to top |
|
|
Stiehl26
Joined: 16 Jan 2004 Posts: 693
|
Posted: Wed Jul 22, 2009 8:43 pm Post subject: |
|
|
What I was thinking with the pathfinding was that the race as a whole gets pathfinding or move regen based on their strong legs and/or ability to easily run in the forest (rangers would get it at 100% or whatever). I also thought that satyrs in general aren't wise per se, they tend to drink a lot in mythology and their higher consititution would be reflected in their drinking and their outdoor living. |
|
Back to top |
|
|
Arishel
Joined: 07 Nov 2006 Posts: 417 Location: Alpharetta, Ga.
|
Posted: Wed Jul 22, 2009 9:55 pm Post subject: |
|
|
Goblin
-Str: 19
-int: 17
-wis: 18
-dex: 25
-con: 20
Chaotic or Neutral Only.
Evil Only.
Available Classes: Warrior, Thief, Ranger, Shaman, and Necromancer.
Resistances: Resistant to Negative energy
Vulns: Magic
Size: Small (but round)
Maybe throw in berserkers so we can have....RAGING GOBLINS! With Haste! Lol That are also counted as one/one's and are red. |
|
Back to top |
|
|
Thorgoth Immortal
Joined: 16 Oct 2008 Posts: 727
|
Posted: Wed Jul 22, 2009 10:15 pm Post subject: |
|
|
i vote drow rangers. could be worth a shot and could give someone an opportunity to try it and if it's too powerful/weak then remove them but i've never really understood why drows couldn't be a ranger. |
|
Back to top |
|
|
Stiehl26
Joined: 16 Jan 2004 Posts: 693
|
Posted: Wed Jul 22, 2009 11:14 pm Post subject: |
|
|
Dav doesn't like the idea of a drow ranger because of Forgotten Realms and Drizz't. I posted a while ago on the whole "other race for evil rangers than human" and got flamed out of the water. |
|
Back to top |
|
|
Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
|
Posted: Wed Jul 22, 2009 11:30 pm Post subject: |
|
|
you're aiming way too high with those stat suggestions. |
|
Back to top |
|
|
Stiehl26
Joined: 16 Jan 2004 Posts: 693
|
Posted: Wed Jul 22, 2009 11:49 pm Post subject: |
|
|
I thought someone had said they needed to add up to 99 or 100. What is a more typical total? |
|
Back to top |
|
|
Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
|
Posted: Thu Jul 23, 2009 12:19 am Post subject: |
|
|
personally, I think goblin thieves might be neat but here's a kobold suggestion. Satyr or centaur rangers have some potential imo.
Kobold
-Str: 17
-int: 18
-wis: 18
-dex: 24
-con: 19
lawful
evil
hometowns: Timaran or Darkhaven i.e. no kobold justices
Available Classes: Thief
resist: cold
Vulns: pierce
extra skills
tricky traps - extra damage or chance to knock out on trip wire
ferocious claws - hand to hand counts as exotic instead of unarmed. Allow uncanny with claws (maybe even for extra damage)when hobbled.
Size: Small |
|
Back to top |
|
|
Ergorion
Joined: 16 Mar 2007 Posts: 2156
|
Posted: Thu Jul 23, 2009 12:24 am Post subject: |
|
|
Damn Olyn. Kobolds are dumb as rocks. I don't think that stat combo would be good for a rogue-only race on the grounds that: a) training steal/pry would be a bitch
b) hobble annuls the cool awesome dodge that they get
c) kobold is looking basically like a stupid halfling with one less con point and fewer class options |
|
Back to top |
|
|
Mr. Forgotten
Joined: 18 Aug 2005 Posts: 539
|
Posted: Thu Jul 23, 2009 2:04 am Post subject: |
|
|
halfling stats- STR: 17, INT: 17, WIS: 20, DEX: 25, CON: 20
vs
kobold stats- -STR: 17, INT: 18, WIS: 18, DEX: 24, CON: 19
looks like kobolds are just as strong and smarter, whereas halflings
are wiser, more dextrous and healthier.
Quote: |
extra skills
ferocious claws - hand to hand counts as exotic instead of unarmed. Allow uncanny with claws (maybe even for extra damage)when hobbled.
|
those exotic claws are lookin way cooler, considering they don't have to go out and look for a weapon to use, also, since the claws are part of them, would you consider 100% hand to hand instead of 100% exotic (halfling proficiency i think)
Quote: |
tricky traps - extra damage or chance to knock out on trip wire |
(possible racial legacy?) I think the tricky traps would be awesome too, since thief is the only class kobolds get to choose, shouldn't they specialize in some things more than others, like how sliths get extra attack with tail and werebeasts get temporary added stats depending on the beast they get. |
|
Back to top |
|
|
Insom
Joined: 20 Jan 2004 Posts: 294
|
Posted: Thu Jul 23, 2009 4:03 am Post subject: |
|
|
Slade
Str:16
Int:16
Wis:16
Dex:16
Con:16
Chaotic Only.
Neutral or Evil Only.
Available Classes: All
Available to Players: Clifton, Picpen, Kalist, Slade
Weaknesses: 3000 XP additional per level
Size: Medium |
|
Back to top |
|
|
Vertas
Joined: 17 Jan 2004 Posts: 1168 Location: Ewa Beach, HI
|
Posted: Thu Jul 23, 2009 5:02 am Post subject: |
|
|
Insom wrote: |
Slade
Str:16
Int:16
Wis:16
Dex:16
Con:16
Chaotic Only.
Neutral or Evil Only.
Available Classes: All
Available to Players: Clifton, Picpen, Kalist, Slade
Weaknesses: 3000 XP additional per level
Size: Medium |
This would greatly add to the pk balance of the game I think. I doubt dav would implement this though. |
|
Back to top |
|
|
|