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wudst
Joined: 05 Jul 2009 Posts: 30
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Posted: Fri Jul 24, 2009 12:41 am Post subject: Limping |
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If we are looking to make fights more final and whatnot...
I think the more injured you are the faster your moves should get sucked up. Three stages. walking, limping, crawling. |
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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
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Posted: Fri Jul 24, 2009 12:55 am Post subject: |
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Not a bad idea. I'm not sure what effect the induce limp skills like hobble and caltraps have on moves already, but it might make sense to apply it to health related limp and crawl. A character in that condition might leave a trail of blood here and there as he scurried away. |
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Erlwith
Joined: 22 Mar 2006 Posts: 1626
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Posted: Fri Jul 24, 2009 1:33 am Post subject: |
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Olyn wrote: |
A character in that condition might leave a trail of blood here and there as he scurried away. |
Excellent idea |
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