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The event "Bad Blood - Gulgru vs Afales" is beginning in 5 days, 17 hours.

Age

 
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bassball
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PostPosted: Wed Aug 12, 2009 12:05 am    Post subject: Age

I've noticed there are some items that affect age. What does that mean? Does your age, like the hours played age twenty two business actually affect things?
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Davairus
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Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Wed Aug 12, 2009 6:56 am    Post subject:

Its sort of a nod to the games which inspired this one. Where old age would eventually kill you off. Avians living short lives, humans not too long, elves and dwarves both long, etc. You could wear age items and make yourself "age die" sooner. A spell like haste would also cause you to age faster which was drawback to using it. Becoming a vampire would eliminate age-death for you. This isn't a part of the AR experience, although there's a part of me that deeply wishes it was. I would love to have levelling up allow you to live longer and dying a lot causing you to age-die sooner. I don't think we have a playerbase interested in that at all.
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RebornShadows



Joined: 21 Nov 2008
Posts: 272
Location: Where ever my feet take me

PostPosted: Wed Aug 12, 2009 9:40 am    Post subject:

That would be freakin sweet. Being able to age die would be awsome. And seeing how we have delete/rage delete condie denied now we can have Old age
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Wed Aug 12, 2009 11:11 am    Post subject:

haha old age...constitution, strength, dexterity slowly deteriorate; intelligence remains constant; wisdom increases over time.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Wed Aug 12, 2009 11:23 am    Post subject:

I guess we could poll it and see if people are interested.
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_Clifton_
Emissary


Joined: 08 Dec 2005
Posts: 1405
Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Wed Aug 12, 2009 11:49 am    Post subject:

If it's imped... i'd say have people die variably. like, you're walking through winter.. and your 50 year old storm giant healer has a heart attack. I'd laugh.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Wed Aug 12, 2009 11:55 am    Post subject:

only eating meat or cheese makes you have 1% probability of just dying out of thin air
excessive consumption of alcohol may lead to toxic overdose death
death from staying awake for more than 72 hours without sleeping
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Faelon
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Joined: 23 Feb 2006
Posts: 938
Location: Your moms house.

PostPosted: Wed Aug 12, 2009 1:04 pm    Post subject:

As long as we can keep the aging the same as it is now.. i.e. 24hrs = 18yrs (to use an example immediately available to me), I am cool with it. I do think it is starting to get nit-picky with the realism.
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Insom



Joined: 20 Jan 2004
Posts: 294

PostPosted: Wed Aug 12, 2009 3:06 pm    Post subject:

But the RP angle is endless. You can have potions and scrolls that sustain your age and power. Elric for example.
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Wed Aug 12, 2009 4:32 pm    Post subject:

It would be neat to have as an OPT IN like Hardcare was. So the RP junkies could use it for fun, change their description over time, the lag increases for combat delays but decreases for spell casting, etc etc.
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Faelon
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Joined: 23 Feb 2006
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Location: Your moms house.

PostPosted: Wed Aug 12, 2009 5:06 pm    Post subject:

Cheers Resatimm. I vote for opt in.
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Wed Aug 12, 2009 7:47 pm    Post subject:

+1 for opt in.
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Stiehl26



Joined: 16 Jan 2004
Posts: 693

PostPosted: Wed Aug 12, 2009 9:06 pm    Post subject:

With all of the rage deletes, honestly, is this something that the imms should spend time on over other things?
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Davairus
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Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Thu Aug 13, 2009 12:30 am    Post subject:

Quote:
Let me preface this by saying that I'm in the process of creating a list of issues with the mud, and the plan is to reach some point later where I'll be ready to judge which issues I want to address, then I can spend a day or two knocking off the easy things, implementing the more involved fixes for things that took time to think over, and post out a cumulative note. I've decided that this will be a more effecient way to get through changes than just following whims and the flavour of the month.
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