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The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 3 hours.

Character creation process.
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Mandor



Joined: 03 Mar 2006
Posts: 794

PostPosted: Wed Dec 30, 2009 7:33 am    Post subject:

_Clifton_ wrote:
Quote:
I'm glad you're aware of how to form a character creation script.


and if you could, this whole waste of webspace wouldn't even exist.


I can. being an assumption whore just makes you a dumbass. you claim to have some good college degrees, no?
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_Clifton_
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Joined: 08 Dec 2005
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Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Wed Dec 30, 2009 7:45 am    Post subject:

You keep making these idle claims yet your posts are so inanely stupid and wasteful. You have a solution then (obviously), but you're complaining about a DC after your 6 hour perfect roll. Do I need to spell out the inherent contradictions in your story even further?

TLDR: stfu, stop whining you worthless piece of shit.
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Mandor



Joined: 03 Mar 2006
Posts: 794

PostPosted: Wed Dec 30, 2009 9:14 am    Post subject:

tsk tsk...

This idea was a way to log into a character that's stuck in creation due to disconnect.

The perfect script build can't stop a disconnect from occurring. Are you trying to say that one should be able to stop the internet from screwing up with a better scripting? There really is no logical or sensible way to describe what you're trying to imply, because you simply didn't read the thread and respond to it in a contextual manner, instead choosing to assume (like I said before) multiple beliefs about what I'm saying and doing and then trying to use that as a way to make me feel I blundered, when in fact you weren't even paying attention and were just looking to create a hate filled, fact less argument, it seems. Aren't you?

Quote:
and if you could, this whole waste of webspace wouldn't even exist.

You keep making these idle claims yet your posts are so inanely stupid and wasteful. You have a solution then (obviously), but you're complaining about a DC after your 6 hour perfect roll. Do I need to spell out the inherent contradictions in your story even further?

TLDR: stfu, stop whining you worthless piece of shit.


A perfect script isnt a solution to the loss of internet signal, or power outages, or any other external event that cant be controlled by me or any other mud player.

you sound like you need a hug clifton. Crying or Very sad

and it wasn't a six hour perfect roll. it finally got a -2 roll after 6 hours. more obvious proof you didn't read.


-Dav: If you say the codings a jumbled mess and there's no benefit to messing with it, I guess thats it. Its just really annoying when it chances to happen. I wish the solution was an easy fix apart from doing it all over. Wink
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Davairus
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Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Wed Dec 30, 2009 11:21 am    Post subject:

This is one of those things where in an ideal world, I'd have some gopher coder under me, eager to prove himself to get to higher imm levels, and willing to take on all sorts of non-trivial tasks. That would be some kind of miniscule reward I could give him for the effort it takes.

For me, what I am seeing is a lot of effort for little result. Sure, there's an issue there, and I know that because its stung me as well once or twice. I'd estimate over ten years maybe 5 to 6 times, if that. Did it frustrate me... not really, I can think of a new name and if I lost a roll, no problem I'll hand-roll another 1 from max in under 30 mins, and ask an Imm to fix the name later. Plus I remember the other Imps really don't care for min-maxers and max rollers. They want it to be difficult to attain perfect rolls. In fact, I remember being in IRC one time, some guy cheering about just getting his perf roll, and an Imp in the chat disconnected him and cheered about that!

So I can't help you on this issue. You have to make sure you finish char creeation and have your roller restart if it dc's, and just don't worry if you get one. If you can't roll for dc's, god help you pk'ing.
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Mandor



Joined: 03 Mar 2006
Posts: 794

PostPosted: Wed Dec 30, 2009 12:25 pm    Post subject:

I tend to roll a new character I want to try before my current character is finished, to heighten efficiency of time used. I understand it should be hard to roll a max or even -1. The only issue was that when I rolled a -2 (finally after 6 hours) I got the DC, and both the name and roll were lost for a while. Thanks to the reboot, the names back, though 10 hours later, not even a -3 has shown up, as I lowered my acceptance threshold one point. Ah well.. its a r/c combo that has an average range of 83-88 while the same race with a 0 exp class gets a range of 85-91 Sad

I wish I had your luck handrolling in under 30 minutes.

If that name lockout happens again, guess I can ask an imm to change a named succeeding roll after a reboot?
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Wed Dec 30, 2009 1:22 pm    Post subject:

Yep as long as its at a low level and you arent asking to be named Fuckmyasswithachampagnebottle..
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Vhrael
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Joined: 06 Jan 2006
Posts: 1085
Location: Texas

PostPosted: Wed Dec 30, 2009 2:22 pm    Post subject:

Resatimm wrote:
Fuckmyasswithachampagnebottle..

Ah, that's why that name got denied... damn it.
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_Clifton_
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Joined: 08 Dec 2005
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Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Wed Dec 30, 2009 4:30 pm    Post subject:

Mandor wrote:

A perfect script isnt a solution to the loss of internet signal, or power outages, or any other external event that cant be controlled by me or any other mud player.


Then the issue really isn't missing out on the roll that you just spent 6 hours on is it, which is what you started out implying. The only time getting dc'ed would matter is if you a) missed out on the roll or b) really wanted the name. Both scenarios have solutions which have already been provided.

sidenote: i knew about the low level name change thing, which could be frustrating if you didn't.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Wed Dec 30, 2009 11:49 pm    Post subject:

You shouldn't have much trouble getting a -2 from max roll. The way the roller works is each stat is chosen initially at max, and then immediately after being picked it has a chance to drop, then another chance to drop if it did. These chances aren't trivial, but they're beatable. The problem is you want to be successful five times. That's the hard part. The amount of time you spend rolling shouldn't be more than 30 mins to an hour for 1 from max, but it will take a very long time to get a perfect.

Personally I like to max out my stats with trains later, so I always use the double trains at level 1. There are quite a few race/class combinations where the -1 from max is as good as a perfect roll because of the double trains.. that's why I don't spend much time rolling. I would have to get the perfect roll if I was just trying to whore as much hp as possible though. If rolling is an issue for you, you may want to look into which class/races fall under this. Just look for the ones that start with a rolled stat at -1 or -3 below its full potential, and adjust your roller to settle for a -2 or -4 with that, since you'll double train anyway. That is of course assuming your chosen class doesn't need all its double trains to max out after perfect roll.
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Mandor



Joined: 03 Mar 2006
Posts: 794

PostPosted: Thu Dec 31, 2009 3:05 am    Post subject:

I must be confused about max roll. I believed it was -6 from the total of all your stats like if every stat maxed added to 100, a max roll was 94 since with double trains you get up to 100. After losing the 92 roll, of a R/C that I have gotten to 94 a few months previously, I now have a -7 rolled (after trains) with 8 hours in its age because it rolled that long trying to get a 92 again and I simply pressed yes to the current roll..

I think what you're saying is max roll isn't the cumulative score, but each stat individually?

I like to max out my stats with trains later as well, but if you want to max at level 1, you need to have 2 stats maxed, and 3 at -2 each. thats what I considered max roll, but I'm having a bitch of a time getting it or a 93 (-1) or 92 (-2) now..
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FenixMajere



Joined: 01 May 2009
Posts: 120
Location: Texas

PostPosted: Thu Dec 31, 2009 3:36 am    Post subject:

idk and im prob wrong but i have always thought of a max roll as human warrior 100 max stats subtract 6 from that (the first double trains) then 2 more so you will have max stats at lvl 15 so the max roll for a human is a 92 never had it over 92 before as a human.
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Mandor



Joined: 03 Mar 2006
Posts: 794

PostPosted: Thu Dec 31, 2009 3:59 am    Post subject:

eh, I currently have a 600 or so exp combo that I got to 91 of 100 (which is -3). another 575 exp combo type that got a -1 (all his stats are maxed now, at level 9), and humans have always seemed easy to 93-94 (-2 and -1 respectively) for me, which means that it takes level 5 or level 10 to get perfect stats..
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FenixMajere



Joined: 01 May 2009
Posts: 120
Location: Texas

PostPosted: Thu Dec 31, 2009 4:05 am    Post subject:

meh
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Dec 31, 2009 4:54 am    Post subject:

Its not confusing.

Quote:

Rolling attributes for a human warrior.
Max Str: 21 Int: 20 Wis: 20 Dex: 20 Con: 20
[89] Str: 19 Int: 17 Wis: 18 Dex: 17 Con: 18 Keep? (Y/N)


I sample a few more rolls:

Quote:

[85] Str: 18 Int: 16 Wis: 16 Dex: 17 Con: 18 Keep? (Y/N)
[85] Str: 18 Int: 17 Wis: 17 Dex: 16 Con: 17 Keep? (Y/N)
[87] Str: 19 Int: 16 Wis: 17 Dex: 16 Con: 19 Keep? (Y/N)
[87] Str: 20 Int: 17 Wis: 16 Dex: 17 Con: 17 Keep? (Y/N)
[86] Str: 18 Int: 17 Wis: 17 Dex: 17 Con: 17 Keep? (Y/N)
[87] Str: 19 Int: 17 Wis: 16 Dex: 18 Con: 17 Keep? (Y/N)
[87] Str: 19 Int: 17 Wis: 16 Dex: 17 Con: 18 Keep? (Y/N)
[85] Str: 18 Int: 17 Wis: 16 Dex: 17 Con: 17 Keep? (Y/N)
[86] Str: 19 Int: 17 Wis: 16 Dex: 16 Con: 18 Keep? (Y/N)
[85] Str: 19 Int: 16 Wis: 17 Dex: 16 Con: 17 Keep? (Y/N)
[86] Str: 18 Int: 16 Wis: 17 Dex: 17 Con: 18 Keep? (Y/N)
[85] Str: 18 Int: 17 Wis: 16 Dex: 16 Con: 18 Keep? (Y/N)
[85] Str: 19 Int: 16 Wis: 16 Dex: 16 Con: 18 Keep? (Y/N)
[87] Str: 19 Int: 16 Wis: 17 Dex: 17 Con: 18 Keep? (Y/N)
[86] Str: 18 Int: 16 Wis: 18 Dex: 16 Con: 18 Keep? (Y/N)


From those you can see the max roll for human warrior is 20 18 18 18 19. Why? Because the range on each stat is from 0 to -2. I got unlucky and never rolled 18 int, but every other stat was maxed at least in there.

So now you have all the information you need.

max stats= 21 20 20 20 20
max rolls = 20 18 18 18 19

This means.... if you want to use trains to max out all your stats, you will need a perfect roll. On the other hand, if you just want to max str, dex, con, and can accept having 18 int 18 wis forever (for the sake of pracs/training, and ignoring training those stats since there are rares..or maybe just not caring that much about your effective health), there is a -2 from max roll that will do fine for that. It makes your rolling more interesting I think, going for that -2 roll and getting better than what you hoped for.
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Tiqa



Joined: 17 Apr 2009
Posts: 510
Location: West Coast

PostPosted: Thu Dec 31, 2009 7:13 am    Post subject:

I know you've probably explained this very clearly and I apologize for being so dense, but I've never understood the stat rolling and still don't get it. I know this is probably the least of my problems because even if I had a perfect roll it wouldn't compensate from my bad pk abilities but every bit helps and I'd like to understand it.

If the max for a human warrior is 21 + 20 + 20 + 20 + 20 = 101, then that to me is the top you can hope for.

And if the stat range for all class/race combos is from 0 to -2 from the max, then in the case of human warrior wouldn't it be the lowest you would want would be 19 + 18 + 18 + 18 + 18 = 91

And so you should aim for a total score between 91 and 101? With hopefully 2 stats being on 18 (or 2 less than max) so you can double train them in the academy with just using one train session each.

But it's confusing too because in your roll examples some were -3 or -4 off the max stats yet you said your examples showed that every other stat except for intelligence was maxed and the rolls wer 85-87??
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Mandor



Joined: 03 Mar 2006
Posts: 794

PostPosted: Thu Dec 31, 2009 7:49 am    Post subject:

Tiqa wrote:
I know you've probably explained this very clearly and I apologize for being so dense, but I've never understood the stat rolling and still don't get it. I know this is probably the least of my problems because even if I had a perfect roll it wouldn't compensate from my bad pk abilities but every bit helps and I'd like to understand it.

If the max for a human warrior is 21 + 20 + 20 + 20 + 20 = 101, then that to me is the top you can hope for.

And if the stat range for all class/race combos is from 0 to -2 from the max, then in the case of human warrior wouldn't it be the lowest you would want would be 19 + 18 + 18 + 18 + 18 = 91


I always thought max meant that you get all your stats up to where you have a total of 6 points missing (and thats where the double trains come in), and a perfect roll means having exactly two points missing in three stats to max yourself completely by level 1.

And I almost always rolled characters looking for that [93], [94], or [95] (These get certain races perfect max stats at 1 3x trained) in the past. I used to get them too, because I played those characters after the auto roller found the numbers.

Davairus wrote:
Its not confusing.

Quote:

Rolling attributes for a human warrior.
Max Str: 21 Int: 20 Wis: 20 Dex: 20 Con: 20
[89] Str: 19 Int: 17 Wis: 18 Dex: 17 Con: 18 Keep? (Y/N)


I sample a few more rolls:

Quote:

[85] Str: 18 Int: 16 Wis: 16 Dex: 17 Con: 18 Keep? (Y/N)
[85] Str: 18 Int: 17 Wis: 17 Dex: 16 Con: 17 Keep? (Y/N)
[87] Str: 19 Int: 16 Wis: 17 Dex: 16 Con: 19 Keep? (Y/N)
[87] Str: 20 Int: 17 Wis: 16 Dex: 17 Con: 17 Keep? (Y/N)
[86] Str: 18 Int: 17 Wis: 17 Dex: 17 Con: 17 Keep? (Y/N)
[87] Str: 19 Int: 17 Wis: 16 Dex: 18 Con: 17 Keep? (Y/N)
[87] Str: 19 Int: 17 Wis: 16 Dex: 17 Con: 18 Keep? (Y/N)
[85] Str: 18 Int: 17 Wis: 16 Dex: 17 Con: 17 Keep? (Y/N)
[86] Str: 19 Int: 17 Wis: 16 Dex: 16 Con: 18 Keep? (Y/N)
[85] Str: 19 Int: 16 Wis: 17 Dex: 16 Con: 17 Keep? (Y/N)
[86] Str: 18 Int: 16 Wis: 17 Dex: 17 Con: 18 Keep? (Y/N)
[85] Str: 18 Int: 17 Wis: 16 Dex: 16 Con: 18 Keep? (Y/N)
[85] Str: 19 Int: 16 Wis: 16 Dex: 16 Con: 18 Keep? (Y/N)
[87] Str: 19 Int: 16 Wis: 17 Dex: 17 Con: 18 Keep? (Y/N)
[86] Str: 18 Int: 16 Wis: 18 Dex: 16 Con: 18 Keep? (Y/N)


From those you can see the max roll for human warrior is 20 18 18 18 19. Why? Because the range on each stat is from 0 to -2.


So what you're saying is that each individual stat can only be 0 to -2, and therefor if you find an 18 and a 20 in str, then 20 is the max?

Quote:
[84] Str: 22* Int: 13 Wis: 14 Dex: 14 Con: 21 Keep? (Y/N)
[82] Str: 21 Int: 13 Wis: 14 Dex: 15 Con: 19 Keep? (Y/N)
[84] Str: 20 Int: 15* Wis: 14 Dex: 16 Con: 19 Keep? (Y/N)
[84] Str: 20 Int: 14 Wis: 15* Dex: 15 Con: 20 Keep? (Y/N)
[85] Str: 22 Int: 15 Wis: 14 Dex: 14 Con: 20 Keep? (Y/N)
[83] Str: 22 Int: 13 Wis: 15 Dex: 14 Con: 19 Keep? (Y/N)
[83] Str: 22 Int: 14 Wis: 13 Dex: 15 Con: 19 Keep? (Y/N)
[83] Str: 20 Int: 14 Wis: 14 Dex: 15 Con: 20 Keep? (Y/N)
[83] Str: 20 Int: 14 Wis: 14 Dex: 15 Con: 20 Keep? (Y/N)
[80] Str: 20 Int: 13 Wis: 14 Dex: 14 Con: 19 Keep? (Y/N)
[82] Str: 21 Int: 13 Wis: 14 Dex: 14 Con: 20 Keep? (Y/N)
[82] Str: 21 Int: 14 Wis: 14 Dex: 14 Con: 19 Keep? (Y/N)
[85] Str: 21 Int: 13 Wis: 14 Dex: 16* Con: 21* Keep? (Y/N)
[84] Str: 20 Int: 15 Wis: 13 Dex: 15 Con: 21 Keep? (Y/N)
[82] Str: 20 Int: 14 Wis: 14 Dex: 15 Con: 19 Keep? (Y/N)

str 22 int 15 wis 15 dex 16 con 21 = [89]

[90] Str: 20 Int: 15 Wis: 17 Dex: 18 Con: 20 Keep? (Y/N)
[89] Str: 19 Int: 16 Wis: 16 Dex: 18 Con: *20 Keep? (Y/N)
[90] Str: 20 Int: 16 Wis: 16 Dex: 19 Con: 19 Keep? (Y/N)
[87] Str: 19 Int: 15 Wis: 17 Dex: 17 Con: 19 Keep? (Y/N)
[90] Str: 21 Int: 16 Wis: 17 Dex: 17 Con: 19 Keep? (Y/N)
[89] Str: 19 Int: 15 Wis: 17 Dex: *19 Con: 19 Keep? (Y/N)
[86] Str: 19 Int: 15 Wis: 16 Dex: 18 Con: 18 Keep? (Y/N)
[87] Str: 20 Int: 15 Wis: 16 Dex: 17 Con: 19 Keep? (Y/N)
[89] Str: 20 Int: 16 Wis: 16 Dex: 19 Con: 18 Keep? (Y/N)
[91] Str: 20 Int: *17 Wis: 17 Dex: 18 Con: 19 Keep? (Y/N)
[88] Str: 19 Int: 16 Wis: *18 Dex: 17 Con: 18 Keep? (Y/N)
[91] Str: *21 Int: 16 Wis: 16 Dex: 18 Con: 20 Keep? (Y/N)
[92] Str: 20 Int: 17 Wis: 17 Dex: 18 Con: 20 Keep? (Y/N)

str 21 int 17 wis 18 dex 19 con 20 = [95]



in the above examples I used davs formula of 0 to -2 to find the min/max of stats. on the first one, a perfect roll means that there is only 5 more stat points needed, to max completely. on the second, despite requiring a [95] to meet these found maxes, it would still be one short, and thats not because of rolling too few stat points, but because of the double training at level 1 being wasted on overflow.

the one that I brought up in this thread, where I got my -2 (a 92 that distributed equally to allow 1st level trains to bring me up to needing only 2 more trains to max all stats), is of the same R/C combo I got a [93] from before, about a year ago. Additionally, in 20 hours of rolling, I haven't gotten a [92] again, which by using davs formula, is the cumulative number of all the stats if they hit max.


.. but Im getting [83] -[90], when I need [92] to hit max rollable, based on the numbers im getting.


Last edited by Mandor on Thu Dec 31, 2009 8:02 am; edited 2 times in total
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Thu Dec 31, 2009 7:50 am    Post subject:

Max stats do not equal max rollable stats. 0 to -2 is variation from max rollable. Every race/class combo has its own max rollable. max rollable for an elf warrior may be different than max rollable for an elf healer, even though their max stats are identical.

What Dav was trying to point out is that it's very easy to determine max rollable for your combo after just a few rolls because each individual stat is one of 3 numbers. if you roll a 17 and 18 just roll a few more times to see if 16 or 19 comes up. then you can look at the website to see the max stats for your race and see how that compares to what is possible to roll. figure out how you want to use your three double trains at lvl 1 based on that.

edit:That last part of your post is correct Mandor
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Mandor



Joined: 03 Mar 2006
Posts: 794

PostPosted: Thu Dec 31, 2009 8:01 am    Post subject:

I'm having a 20+ hour time getting back the max rollable that would put me at -2 at level one post trains again...


I watched the rolling, and calculated that it would be -8 to roll max (meaning it would take 8 more points to train up to maxed stats), and 1st level would reduce this to -2. the cumulative maxed stats point is 100. a -8 means I need a [92], where at that point each stat would be at 0, based on the formula that the min/max is not more than 2 points difference. and I haven't got it in 20 hours...

I always knew that certain race/class got penalized in max rolling...


Finally hit it, gg.....
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Vanisse
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Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Dec 31, 2009 4:24 pm    Post subject:

-.-;; just play the game... i've always handrolled to 89 or 90 regardless of race/class and just went with it. good grief
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_Clifton_
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Joined: 08 Dec 2005
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Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Thu Dec 31, 2009 5:03 pm    Post subject:

Tiqa wrote:
I know you've probably explained this very clearly and I apologize for being so dense, but I've never understood the stat rolling and still don't get it. I know this is probably the least of my problems because even if I had a perfect roll it wouldn't compensate from my bad pk abilities but every bit helps and I'd like to understand it.

If the max for a human warrior is 21 + 20 + 20 + 20 + 20 = 101, then that to me is the top you can hope for.

And if the stat range for all class/race combos is from 0 to -2 from the max, then in the case of human warrior wouldn't it be the lowest you would want would be 19 + 18 + 18 + 18 + 18 = 91

And so you should aim for a total score between 91 and 101? With hopefully 2 stats being on 18 (or 2 less than max) so you can double train them in the academy with just using one train session each.

But it's confusing too because in your roll examples some were -3 or -4 off the max stats yet you said your examples showed that every other stat except for intelligence was maxed and the rolls wer 85-87??


Here's how it works. Stat rolling has nothing to do with the overall stats of a race/class. For humans, it's 20 20 20 20 20 +1. The max that you can roll is 20 18 18 18 19. You can find the max possible rolls from [87] Str: 19 Int: 16 Wis: 17 Dex: 16 Con: 19 Keep? (Y/N) as they keep getting rerolled. The maximum deviation between each stat is two. So for a max total score of 101, with a 93 rolls, it's going to take you till level 10 to max out all your stats. with 91, 15... etc.., if you are getting the most out of your double trains. Each race/class is different though, so it'll be an exercise for the user to figure out how best the system works.
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