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The event "Bad Blood - Gulgru vs Afales" is beginning in 5 days, 5 hours.

An invoker idea
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Wed Oct 20, 2010 1:47 am    Post subject:

Ok so I verified that you cannot, in fact, quaff a potion while you're raged whether you're in combat or not. My mistake there. However, rage only lasts 2 ticks. So by the time you've run off and used the consumables, which takes two ticks, the zerker would have relaxed and be able to requaff.

Fact of the matter is invokers are zerker meat.
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1797

PostPosted: Wed Oct 20, 2010 2:27 am    Post subject:

My dwarf that I recently tried and deleted because I hate zerkers and it wasnt my thing had a rage that lasted like 8 hours.
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_Clifton_
Emissary


Joined: 08 Dec 2005
Posts: 1405
Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Wed Oct 20, 2010 6:50 am    Post subject:

Quote:
Fact of the matter is invokers are zerker meat.


guess Noliperus is still close to condeath. i'd argue it's a fairly even fight. dispel + consumables vs 0 regen 0 quaffing.
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Vhrael
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Joined: 06 Jan 2006
Posts: 1085
Location: Texas

PostPosted: Wed Oct 20, 2010 1:37 pm    Post subject:

It's a shitty trick, but one of the funnest memories I have with invokers against zerkers is finding them unsanced, and either a) icicle (if fire giant) or b) hellstreaming them into insta-rage. If you can manage that and your spells are up, it should be a fairly decent attempt at evening the odds. The problem is that the odds of getting that situation (unsuspecting or ill-prepared zerker with full health, no adrenaline, etc.) are pretty slim. I've done it a few times, and if I could find the logs again I'd laugh my ass off again.

Other than that, yeah, a prepared zerker provides a great training seminar for flee tactics for most invokers.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Wed Oct 20, 2010 6:22 pm    Post subject:

i think dispel being mental again would solve the problem at least for now (edit:) for mage classes only
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Zanderic



Joined: 30 Jun 2005
Posts: 55
Location: Waukesha, Wi

PostPosted: Wed Oct 20, 2010 7:44 pm    Post subject:

Ya dispel is pretty powerful. I do need to practice that more.
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Stiehl26



Joined: 16 Jan 2004
Posts: 693

PostPosted: Wed Oct 20, 2010 8:29 pm    Post subject:

Zend, had you said you couldn't find your character in the graveyard? I thought you had said that (if not don't mind me). Anyway I saw it in there.
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Kaniyre



Joined: 10 Jul 2010
Posts: 48

PostPosted: Thu Oct 21, 2010 12:13 am    Post subject:

I feel that the 'enchant armor' spell should help you defensively and not offensively. How about it gives you resistance against certain damage types? However, you recover some materials to give your armor a certain boost in damage resistance.
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Thu Oct 21, 2010 12:57 am    Post subject:

_Clifton_ wrote:

i'd argue it's a fairly even fight. dispel + consumables vs 0 regen 0 quaffing.


How do you figure 0 regen? Raged zerkers get super regen since their regeneration skill gets a bonus while raged.

Try rolling up an invoker and fighting a zerker if you think it's fairly even.
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_Clifton_
Emissary


Joined: 08 Dec 2005
Posts: 1405
Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Thu Oct 21, 2010 1:02 am    Post subject:

they don't get regen if they're raged and out of combat.
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Zanderic



Joined: 30 Jun 2005
Posts: 55
Location: Waukesha, Wi

PostPosted: Thu Oct 21, 2010 8:34 am    Post subject:

Stiehl26 wrote:
Zend, had you said you couldn't find your character in the graveyard? I thought you had said that (if not don't mind me). Anyway I saw it in there.


Ya I searched for Zanderic, and could not find the graveyard. I think the reaper thing was after his inactivity.
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Zanderic



Joined: 30 Jun 2005
Posts: 55
Location: Waukesha, Wi

PostPosted: Thu Oct 21, 2010 9:03 am    Post subject:

btw is there a way to know what the damage ranges on like injure, hit, ect? Like how much better is a obliterate then a mutilate? This information might help me understand exactly how much damage im doing.
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Thu Oct 21, 2010 9:54 am    Post subject:

That sort of info you can find with google, as those damage messages are DIKU stock, very very easy peasy to find
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Stiehl26



Joined: 16 Jan 2004
Posts: 693

PostPosted: Thu Oct 21, 2010 3:13 pm    Post subject:

Zanderic wrote:
Stiehl26 wrote:
Zend, had you said you couldn't find your character in the graveyard? I thought you had said that (if not don't mind me). Anyway I saw it in there.


Ya I searched for Zanderic, and could not find the graveyard. I think the reaper thing was after his inactivity.


It's there..around page 30...people had some good memories if you.
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Krakknot



Joined: 01 Oct 2007
Posts: 118
Location: Some place you do not want to be

PostPosted: Thu Oct 21, 2010 5:04 pm    Post subject:

Kaniyre wrote:
I feel that the 'enchant armor' spell should help you defensively and not offensively. How about it gives you resistance against certain damage types? However, you recover some materials to give your armor a certain boost in damage resistance.


I agree it should be defensive. Maybe just bump the amount of ac you can get from the spell to make it worth it. I don't even train the spell anymore.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Thu Oct 21, 2010 5:53 pm    Post subject:

Help damage output I think puts them in order
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Zanderic



Joined: 30 Jun 2005
Posts: 55
Location: Waukesha, Wi

PostPosted: Fri Oct 22, 2010 5:15 am    Post subject:

yes, I know the order. I am just wondering if the differences are incrimental or not. Example could be 1-3 4-9 10-17 18-27 I have not been able to find it on google yet. I do not know what DIKU stock means.
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Voltron



Joined: 14 Sep 2010
Posts: 191

PostPosted: Fri Oct 22, 2010 3:31 pm    Post subject:

Quote:
The following are the damage messages, and the max amount of hp damage
for each message:
0 miss 4 scratch
8 graze 12 hit
16 injure 20 wound
24 maul 28 decimate
32 devastate 36 maim
40 MUTILATE 44 DISEMBOWEL
48 DISMEMBER 52 MASSACRE
56 MANGLE 60 DEMOLISH
75 DEVASTATE 100 OBLITERATE
125 ANNIHILATE 150 ERADICATE
greater than 150 = UNSPEAKABLE



By Diku stock he just means that AR, although heavily modified, is still just a DikuMUD.
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Zanderic



Joined: 30 Jun 2005
Posts: 55
Location: Waukesha, Wi

PostPosted: Sat Oct 23, 2010 6:51 am    Post subject:

That helps actually. Now I have the idea. Unless I go with damage gear, there is no way I can keep up with most geared people. I will have to try going with damage gear and see how that works, im not too hopeful though.
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