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Common levelling spots

 
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Davairus
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Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sun Jan 02, 2011 2:50 pm    Post subject: Common levelling spots

good ranking:

newb school (1-5) -> goblins (5-9) -> oozes/spiders (9-12) -> sea serpents (12-13) -> ogres (13-15) -> bella (13-15) -> talamarus (15-22) -> butlers (22-26+) -> gayals (27-30) -> trolls/oaken beasts (30-33) -> forest ettins (33-37) -> defilers (38->41) -> armageddon temple (41-45) -> forest five/shaldun (45-50)

evil ranking :

newb school (1-5) -> goblins (5-8) -> elf valley -> (8-10) -> ofcol cityguards? (10-12) - > farmer/brownies (12-14) -> ofcol stores (14-18) -> dankbark (18-22) = monster pots -> dryads (22-25) -> nymphs (26-28) -> lady rangers (28-30) -> rangers (30-35) -> solace (35-42) -> tainted valley (42-45) -> whatever the hell is shire now (45-50)

Alternatives for goods:

nah screw goods

Alternatives for evils:

laurien elf in river woods -> 30/32
(not sure of much else in there)
isles/trees -> 32
forest warriors -> 34
isles shops -> 36
demea shops -> 38
demea deckhands > 42
demea marines -> 44
solace 42/44/46
tainted valley 44/46/48 (not fun for going all the way to 50)
mudfall 48/50/52

figure out these , they are comfortable low-traffic niches:

grand thalos (in the void)
liberty (could have rankable shops)
circus
valour docks (ok i admit there is no valour docks at the moment..but it should have been written for this purpose)
standing fortress
keep of d'al kaddar
unsiliel wood
battlezone
the storm giant "storm hill" area


Last edited by Davairus on Thu Apr 06, 2017 9:47 pm; edited 1 time in total
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Joined: 11 Feb 2008
Posts: 780
Location: Far side of the internet!

PostPosted: Mon Feb 21, 2011 9:56 pm    Post subject: Re: Common levelling spots

Davairus wrote:
good ranking:

newb school (1-5) -> goblins (5-9) -> oozes/spiders (9-12) -> sea serpents (12-13) -> ogres (13-15) -> bella (13-15) -> talamarus (15-22) -> butlers (22-26+) -> gayals (27-30) -> trolls/oaken beasts (30-33) -> forest ettins (33-37) -> defilers (38->41) -> armageddon temple (41-45) -> forest five/shaldun (45-50)

With an optimal(healer, good tank and damage) group of 3 you can take on these mobs after level 15 about 5 levels earlier than mentioned which bullets your xping speed up real nice. And also "trolls (30-33)" should be gnolls in Darkshyre woods?

evil ranking :

newb school (1-5) -> goblins (5-Cool -> elf valley -> (8-10) -> ofcol cityguards? (10-12) - > farmer/brownies (12-14) -> ofcol stores (14-1Cool -> dankbark (18-22) = monster pots -> dryads (22-25) -> nymphs (26-2Cool -> lady rangers (28-30) -> rangers (30-35) -> solace (35-42) -> tainted valley (42-45) -> whatever the hell is shire now (45-50)

at the same level as you can start doing farmers and jims, you can also whack pixies easily, they are softer and less rewarding than brownies tho. Also levelling group matters, with a decent group of nicely geared and optimized folks you can take -5 levels from the spots

Alternatives for goods:

nah screw goods

Alternatives for evils:

laurien elf in river woods -> 30/32
(not sure of much else in there)
isles/trees -> 32
forest warriors -> 34 (Careful there while leading softies, upon entering warriors charge random groupmembers with horrendous amount of damage!)
isles shops -> 36
demea shops -> 38
demea deckhands > 42
demea marines -> 44
solace 42/44/46
tainted valley 44/46/48 (not fun for going all the way to 50)
mudfall 48/50/52

figure out these , they are comfortable low-traffic niches:

grand thalos (in the void)
liberty (could have rankable shops)
circus
valour docks (ok i admit there is no valour docks at the moment..but it should have been written for this purpose)
standing fortress
keep of d'al kaddar
unsiliel wood
battlezone
the storm giant "storm hill" area
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1797

PostPosted: Tue Feb 22, 2011 1:06 am    Post subject:

Its not random, they charge whoever got the last killing blow on one.
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