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Lay On Hands after Divine Sacrifice

 
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Ceridwel
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Joined: 01 Feb 2008
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Location: Seattle

PostPosted: Wed Mar 28, 2012 5:19 am    Post subject: Lay On Hands after Divine Sacrifice

A successful Lay On Hands immediately after Divine Sacrifice should give ultra-heal of some sort.
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Stiehl26



Joined: 16 Jan 2004
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PostPosted: Wed Mar 28, 2012 12:21 pm    Post subject:

Why?
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Ergorion



Joined: 16 Mar 2007
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PostPosted: Wed Mar 28, 2012 7:10 pm    Post subject:

because if you take 5 hours to heal from your divine sac. then you only have 5 hours to pk with it. and everyone likes +10 damroll to give your paladin 34/46 in a suit of living wood and mithril.
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Ceridwel
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PostPosted: Wed Mar 28, 2012 7:33 pm    Post subject:

Ergorion wrote:
because if you take 5 hours to heal from your divine sac. then you only have 5 hours to pk with it. and everyone likes +10 damroll to give your paladin 34/46 in a suit of living wood and mithril.


Exactly. Though I am biased since I play paladins so much. Maybe make it a racial legacy.
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Fireballer



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PostPosted: Thu Mar 29, 2012 4:37 am    Post subject:

if you want a lot of power, that is going to become centric to the playstyle of a class.

The question is, do you want paladin nerfed in other respects to make it less arduous, so that without it you almost assuredly lose, or keep it the way it is so that you don't necessarily have to have it, as the class overall isn't gimped?

When something of a class truly becomes powerful, many other aspects need to be nerfed to balance it, and then you're stuck being a one trick pony.
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Ergorion



Joined: 16 Mar 2007
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PostPosted: Thu Mar 29, 2012 5:39 pm    Post subject:

I think what paladins really need is some sort of dual wield skill (dark-knights as well).

The two hybrid classes are way too predictable in terms of combat style. You know there's a slim chance to none that any hybrid is going to dual wield against any fighter class. They're going to sit in defensive/two-handed all day. Giving a warrior the knowledge that all he has to do is sit in defensive and be sure that he will never be disadvantaged style-wise.

I know shield slam was implemented to help deal with the predictable combat style, but that was only for paladins (nothing changed with dks) and I don't think I've seen any logs yet where it has been used yet, so I don't know how well that works to deal with the problem at hand.
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Smotpoker



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PostPosted: Thu Mar 29, 2012 7:23 pm    Post subject:

Dk and pally are two classes that imho really suck more than any other class. DK is better than pally due to having some combat skills with some decent spells.

Sure pallies can outheal a dk anyday but you HAVE to be a good tracker to get the kill and those two classes are sideswipe bait or barrage bait. Their strikes are used for stupid mage classes and ranking other than that they are useless.

They need to be revamped given new skills/spells to really be on par with combat changes.
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Ceridwel
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PostPosted: Thu Mar 29, 2012 7:43 pm    Post subject:

Smotpoker wrote:
Dk and pally are two classes that imho really suck more than any other class. DK is better than pally due to having some combat skills with some decent spells.

Sure pallies can outheal a dk anyday but you HAVE to be a good tracker to get the kill and those two classes are sideswipe bait or barrage bait. Their strikes are used for stupid mage classes and ranking other than that they are useless.

They need to be revamped given new skills/spells to really be on par with combat changes.


So this explains why I always have such a shitty PK record? Whew, I thought it was me!
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Thorgoth
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PostPosted: Fri Mar 30, 2012 12:48 pm    Post subject:

Nothing wrong with hybrids, you guys are just n00bs who want an easy button.

TrrooOoolLLLeeDd!
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Dogran
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PostPosted: Fri Mar 30, 2012 4:23 pm    Post subject:

Prove it pip. Make a pally Very Happy
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Ceridwel
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PostPosted: Fri Mar 30, 2012 4:26 pm    Post subject:

Nadrin wrote:
Prove it pip. Make a pally Very Happy


Make a Knight paladin and take him to Executor. Go!
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Ergorion



Joined: 16 Mar 2007
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PostPosted: Fri Mar 30, 2012 5:26 pm    Post subject:

iolo wrote:
Nadrin wrote:
Prove it pip. Make a pally Very Happy


Make a Knight paladin and take him to Executor. Go!



Or a Legion dk and take him to Forsaken.

(though caballed dk has access to restorer wands so they then get even more of healing ability (vampiric touch with a good break does a large chunk of healing))
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Groq
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PostPosted: Sat Mar 31, 2012 3:56 am    Post subject:

Go with Legion DK if anything I had a paladin not to long ago make executor and i'm horrible at pk since the combat changes. Paladins are pretty pimp just can't get hobbled or dirt kicked below half health and not flee and pray.
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Fireballer



Joined: 20 Jan 2010
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PostPosted: Sun Apr 01, 2012 10:29 pm    Post subject:

Groq wrote:
Go with Legion DK if anything I had a paladin not to long ago make executor and i'm horrible at pk since the combat changes. Paladins are pretty pimp just can't get hobbled or dirt kicked below half health and not flee and pray.


people keep saying this, and DKs keep ending up with -20 K;d ratios. I provided those numbers in the past, and anyone can look up recent ones and see for themselves.

hybrids are extremely vulnerable to rogues, and on losing ground against warriors.
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Ergorion



Joined: 16 Mar 2007
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PostPosted: Mon Apr 02, 2012 4:18 am    Post subject:

http://abandonedrealms.com/forum/viewtopic.php?t=5783&highlight=scyllua

Kalist had a moderately successful Legion dk. The limited sample size of pk stats makes it not the best example though.

He does mention getting owned by rogue dirt kick.
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Fireballer



Joined: 20 Jan 2010
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PostPosted: Tue Apr 03, 2012 2:05 am    Post subject:

we'll certainly see how Othrolg does. And we have no basis for comparison. Under what conditions did Kalist rank? How much support did he have from legion? How deadly were the opposing people (bunch of newbs in Knight, ok).

Kalist is a long time and decent player compared to most people. Combined with favorable circumstances, and its not really a surprise.

however:

http://abandonedrealms.com/forum/viewtopic.php?t=6031
http://abandonedrealms.com/forum/viewtopic.php?t=6801
http://abandonedrealms.com/forum/viewtopic.php?t=6896
http://abandonedrealms.com/forum/viewtopic.php?t=7059
http://abandonedrealms.com/forum/viewtopic.php?t=7156
http://abandonedrealms.com/forum/viewtopic.php?t=7177
http://abandonedrealms.com/forum/viewtopic.php?t=5021&highlight=darkknight
http://abandonedrealms.com/forum/viewtopic.php?t=5377&highlight=darkknight
http://abandonedrealms.com/forum/viewtopic.php?t=6409&highlight=darkknight
http://abandonedrealms.com/forum/viewtopic.php?t=6750&highlight=darkknight
http://abandonedrealms.com/forum/viewtopic.php?t=6941&highlight=darkknight
http://abandonedrealms.com/forum/viewtopic.php?t=7172&highlight=darkknight
http://abandonedrealms.com/forum/viewtopic.php?t=4142&highlight=darkknight
http://abandonedrealms.com/forum/viewtopic.php?t=4454&highlight=darkknight
http://abandonedrealms.com/forum/viewtopic.php?t=7448

you'll notice stats in there along the lines of 2:24, 1:20, 7:13, 10:33, and so on.

You will also note that the only one with a positive ratio happens to be in Justice, where a beef charmie that protects you while drained, or gives you a charmie that doesnt turn on you mid-fight, makes your DK that much stronger. And even he rage deleted at 50.

Another thing to note is the highlighting. Yes, the search function is terrible. Dark and Knight in the search brings up DKs but also a lot of superfluous results like fire giant warriors. AND dark-knight lists purely DKs but only 27 of them. And there's about 200+ in the 44 pages of graveyard so..

And you're welcome.

edit: Noone should need to say cherry picking is involved, as DKs conform to this stat distribution. These were random picked and anything less than 5 deaths were removed. Dav said something before about not worrying about ratio and trying to go for kill count, whatever that means. As they're both related to each other (people who die more kill less, obviously), it didn't make any sense when he said it.

More deaths = more potential future deaths because of poor eq, re-equip, and tilt.
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