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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
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Posted: Fri Dec 28, 2012 10:33 pm Post subject: Update to protection from good and protection from evil |
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All charmed creatures (pets, mercs, dupes, zombies, ranger beasts, etc.) now defer to their master's alignment for purposes of the protection from good and protection from evil spells used by their opponents. The protection from creature spell is unchanged. |
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Dispater
Joined: 11 Feb 2008 Posts: 780 Location: Far side of the internet!
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Posted: Sat Dec 29, 2012 5:20 am Post subject: |
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Such a bad change, removes so much diversity when it comes to picking minions. Next thing you know all charmed creatures do same type of attack damage as well...
Knowing what alignment mob to pick vs healers/shamans etc. was the difference between a rookie and rookie with a brain. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10352 Location: 0x0000
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Posted: Wed Jan 02, 2013 6:09 am Post subject: |
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Take it up with fireballer =p |
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Ergorion
Joined: 16 Mar 2007 Posts: 2156
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Posted: Fri Jan 04, 2013 5:25 am Post subject: |
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I'm pretty sure zombies always came out evil, which makes sense. Raising the dead is a pretty sinister venture.
Regular pets don't assist in pvp, so their alignment shouldn't matter.
Ranger pets make sense to be what their owner is.
The one I take issue with is the illusionist dupes. Illusionists are just creating a duplicate of what already exists. I do agree with m1co that knowing what alignment mobs are in order to choose the right one against healers/shamans/etc is part of the deal when you choose illusionist as a class. Granted, I don't think evils should be able to tote around Acomas, but I also don't think goodies should be able to run around with the fire giants from the ford.
Besides, this just means neutral illus get a ridiculous lineup to choose from. High Priest of Balance and Acomas both as cleric-eating machines due to neutral alignment. Quick, someone roll up a keeper illusionist. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10352 Location: 0x0000
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Posted: Sat Jan 05, 2013 3:06 am Post subject: |
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If your dupes take your alignment, doesn't that mean all illusionists can dupe the same stuff? You just run up and dupe something and boom, evil dupe. The high priest of balance should let you dupe it, regardless of alignment, and then it will just BE your alignment. There is no such restriction on what you can dupe.
I'm also not sure I agree at all that your dupes should depend on what alignment you picked at creation. They're magicians, not priests. It doesn't make it more interesting because they are all just damage dealers. You basically remove the point of duping anything evil unless the other guy has no protection spell. That's not a bigger choice - its a smaller one. I think you guys will feel better about having the whole set of dupes to choose from - you'll have more mobs to put on "cooldown" at once and you will be able to select the most close-by dupes. I see that not going through protection is a nerf to illus, but that's also a buff for paladins and shamans, so other players get to feel good instead. Be fair here and lets spread the good feelings around instead of put it all on one class.
Also, I'd speak to other players with mages and paladins if you have a problem with the whole protection argument. For e.g. hellstream is affected by protection last I check. Being able to use protection is one of the reasons to roll paladins instead of warriors, but then we start putting in things that go around it and guess what? Warrior becomes the most played melee class, even for goods, because they don't depend on circumventable spells for defense. |
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Ergorion
Joined: 16 Mar 2007 Posts: 2156
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Posted: Sat Jan 05, 2013 4:57 am Post subject: |
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It's not that this change cripples good and evil illusionists so much as it greatly benefits neutral illusionists. Before, everyone had the high priest of balance to have that one chance to have a super dupe. And then had some of their own alignment dupes to choose from.
Now neutral illusionists get the priest, Acomas and all the other level 50 powerhouses that will just roll through classes with protection. Especially against dark-knights who will predominantly rely on purple potions for their auras (which get dispelled super easy post-change). A neutral illu now has the potential to dish out ridiculous amounts of damage against classes that rely on protection. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10352 Location: 0x0000
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Posted: Sat Jan 05, 2013 5:14 am Post subject: |
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OK I see what you were trying to say now. That should be ok. Keeper targets are restricted to rated players anyway. Other pk'er neutrals will probably just end up outcasted into evil for bloodthirsty rp. |
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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
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Posted: Sat Jan 05, 2013 1:03 pm Post subject: |
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Davairus wrote: |
For e.g. hellstream is affected by protection last I check. |
I believe hellstream and ray of vindication are the only spells not affected by protection since I updated a lot of invoker-related things last year. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10352 Location: 0x0000
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Posted: Sat Jan 05, 2013 4:54 pm Post subject: |
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Ah yeah that's right, they receive full acclimation for hellstreaming instead right? So that they can't spam them and its very rare.
We should consider why ray of vindication also has it |
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Esivole Immortal
Joined: 21 May 2004 Posts: 958 Location: Somewhere beyond the present.
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Posted: Sat Jan 05, 2013 10:44 pm Post subject: |
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not sure if ray would be overly useful against people who have protection, in my mind I imagine them having less health anyway. So you might hit them with one at the start and spam whatever else after it. This is unless, of course, they are decked in hp gear, in which case, I still think it's okay. |
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Fireballe2
Joined: 19 Jun 2012 Posts: 379
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Posted: Wed Mar 06, 2013 6:36 pm Post subject: |
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Davairus wrote: |
Take it up with fireballer =p |
not sure what I have to do with anything. |
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