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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10352 Location: 0x0000
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Posted: Tue May 28, 2013 8:22 am Post subject: Weapon advantages |
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FYI I have made penalties from weapon advantages (i.e. weapon advantage overcoming parry attempt) a feature of the quick wield skill, so that you will see this come from rogues and ninjas only. I think bards also have the skill, if not, we will need to give it to them.
The idea is to streamline the combat module, getting a bit more consistency with the concentration-only dodge penalty for combat style. We find that only our best players are able to stay on top of both advantages, and we find that they feel it is a hassle to do so. This change provides some help at all levels of play.
The mantra is the same; if you don't benefit, just work on staying out of the inferior matchup where applicable, and if possible use a weapon that your opponent doesn't get to learn at their trainer. |
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dremil
Joined: 07 Mar 2013 Posts: 10
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Posted: Tue May 28, 2013 3:40 pm Post subject: |
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Maybe this just me, but I feel like any fighter class as well as the rogues should maintain this ability. A warrior or ranger not being able to overpower someone wielding an inferior weapon? Just seems counterintuitive. |
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Mkatos
Joined: 23 Mar 2013 Posts: 44
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Posted: Tue May 28, 2013 3:44 pm Post subject: |
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How about systems that are built into the weapon style game, like most vuln weapons being exotics that are partially countered by strong shaft weapons? |
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Ergorion
Joined: 16 Mar 2007 Posts: 2156
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Posted: Tue May 28, 2013 4:06 pm Post subject: |
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Seems to me that if you're not fighting a rogue, mace is the way to go to maximize parry. Unless of course you have an awesome weapon that your opponent doesn't know at all. |
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gundder
Joined: 17 May 2013 Posts: 13
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Posted: Tue May 28, 2013 4:40 pm Post subject: |
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Does this mean I don't have to worry about maintaining weapon style superiority unless I am playing a rogue/bard/thief? Or does it mean I don't have to worry about maintaining weapon style superiority unless I am NOT a rogue/bard/thief and i AM fighting a rogue/bard/thief? |
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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
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Posted: Tue May 28, 2013 5:23 pm Post subject: |
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You use combat style for bonuses if you have concentration.
You use weapon type for bonuses if you have quick wield. |
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gundder
Joined: 17 May 2013 Posts: 13
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Posted: Tue May 28, 2013 6:03 pm Post subject: |
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Ceridwel wrote: |
Gotcha. So I can modify my prompt to not bother showing weapon styles if I don't have concentration. |
That's my understanding now too. |
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dremil
Joined: 07 Mar 2013 Posts: 10
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Posted: Tue May 28, 2013 6:24 pm Post subject: |
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Lol I hope you two are trolling... You need to make sure you're not inferior if you are fighting a rogue. If it's not in your prompt, how well is that going to go? |
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Erlwith
Joined: 22 Mar 2006 Posts: 1626
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Posted: Tue May 28, 2013 6:29 pm Post subject: |
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not only against rogues. you need to know the style, etc. you're in against most classes without weapon ward. don't forget you won't to pick the right weapon. if you're fighting someone with a segment and you know they don't have the staff skill, you're going to maybe want to go staff. much slower response time if it isn't in your prompt. there are really still a bunch of reasons to keep this sort of thing in your prompt. |
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Eloret Immortal
Joined: 05 Jan 2010 Posts: 403 Location: Rhode Island
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Posted: Tue May 28, 2013 6:31 pm Post subject: |
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Enjoy getting sidestepped/clobbered/uncanny'd to death if you ignore weapon advantages just because you don't gain any special ability for it. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10352 Location: 0x0000
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Posted: Tue May 28, 2013 7:55 pm Post subject: |
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gundder wrote: |
Does this mean I don't have to worry about maintaining weapon style superiority unless I am playing a rogue/bard/thief? Or does it mean I don't have to worry about maintaining weapon style superiority unless I am NOT a rogue/bard/thief and i AM fighting a rogue/bard/thief? |
There are edge cases, some examples to consider:
- superiority still equalizes the foreign weapon penalty
- superiority matters when you are attempting to disarm
Gameplay mechanics are the same other than it doesn't suppress parry ala concentration vs dodge anymore. As an aside, that mechanic is very effective with wild weapons since every weapon advantage attack is always wild. |
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stanislav
Joined: 16 May 2013 Posts: 12
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Posted: Wed Jun 05, 2013 2:05 pm Post subject: |
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Does quick wied grants any special perks similar to concentration? From what I've seen concentration not only helps to break parry, but also prevents opponent's dodge to some degree and allows to hit harder. |
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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
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Posted: Wed Jun 05, 2013 2:09 pm Post subject: |
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I believe concentration helps overcome dodge if combat style is superior.
Quick wield helps overcome parry if weapon type is superior. |
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stanislav
Joined: 16 May 2013 Posts: 12
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Posted: Wed Jun 05, 2013 2:28 pm Post subject: |
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What about enhanced strikes?
concentrates on his combat style to inflict more damage.
Does quick wield provides similar benefit? |
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Olyn Immortal
Joined: 23 Jul 2008 Posts: 3249 Location: Pennsylvania
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Posted: Wed Jun 05, 2013 3:04 pm Post subject: |
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Not that I'm aware of. However, keep in mind that every race/class has parry and only some have dodge, so it'll work more often. |
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Hrimoyan Immortal
Joined: 14 Apr 2010 Posts: 241 Location: Within the Land
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Posted: Thu Jun 27, 2013 10:15 pm Post subject: |
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Spears and Axes became that much sexier. |
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