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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10351 Location: 0x0000
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Posted: Tue Nov 26, 2013 3:33 am Post subject: |
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The no-magic thing was dumb. I'm not going back to that. It will be able to use magic. Hard enough.
I am thinking the "powers" are just things that you would always waste time fetching consumables for, watered down slightly to make up for you being lazy. That seems about right. Its not a good move to fork the entire consumables stuff we have to fit holes that come up after having declared "no magic" (because thats unplayable).
This has been working as warlords did for a LONG time, I didnt suddenly introduce that. I just put the QOL stuff in that we had before. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10351 Location: 0x0000
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Posted: Sat Nov 30, 2013 10:57 am Post subject: |
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Stuns fixed... you basically just stand up for 12 seconds and then die. Long enough for a humiliating fatality.
Let me know if there are conditions under which you "accidentally" kill the opponent. |
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