Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "Bad Blood - Gulgru vs Afales" is beginning in 4 days, 14 hours.

spiked light-steel etc.

 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Ideas and Suggestions
View previous topic :: View next topic  
Author Message
Estel



Joined: 30 Mar 2014
Posts: 38

PostPosted: Mon Apr 20, 2015 6:26 am    Post subject: spiked light-steel etc.

Should be again wearable by monks/shadows as it was possible during monks vol 1.

Real hard to gear shadow or monk atm. When it comes to armor pieces on legs for example.
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10352
Location: 0x0000

PostPosted: Mon Apr 20, 2015 9:11 am    Post subject:

How many times must it be said... Monks do not wear metal. They need to wear stuff that allows them the agility to do their kung fu moves. If you don't feel the itemization has everything it needs, raise it, but don't come in here saying monks should be wearing steel. The whole world thinks that you are full of shit, because you're offering a fuckin' taste of robocop doing kung fu. Also, form fitting leggings easily comes to mind as an alternative that should be fine, so I don't believe there is a shortage.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1797

PostPosted: Mon Apr 20, 2015 12:56 pm    Post subject:

There is plenty of good gear just gotta find it
Back to top
View user's profile Send private message
 
0 0 0
Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Mon Apr 20, 2015 1:46 pm    Post subject:

I agree with this point. It's funny how stuff that weighs so little is still classified as not light. If I remember correctly, the 4 pound armlets of vladimir are medium. While it would be a pain in the ass to change the weights of every item to reflect heavy/medium/light, I do think the actual weight should factor in rather than the categories being seemingly arbitrary. For example, institute something where any leg piece under 5 pounds is automatically light.

That being said, there are plenty of options for monks. Just start thinking outside the box more.
Back to top
View user's profile Send private message
 
0 0 0
Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Mon Apr 20, 2015 3:51 pm    Post subject:

Outside the box/inside the Codex.
Back to top
View user's profile Send private message
 
0 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Mon Apr 20, 2015 3:59 pm    Post subject:

Armor type is independent of weight. Armor type is based on the material of the object. If you see steel as anything other than heavy it's a bug ("light steel" was too iconic to remove, so it's one category lighter than other steel). If you see leather as anything other than light it's a bug. In fact, the only metals that are light materials in Serin are mithril and adamantine.

Dav and I have discussed standardizing the item materials. Essentially, we would compile a list of materials present in our game world, determine the density of those materials, and determine the amount of the material needed to cover each of our eq slots. After that, a little math determines the rest. You guys have already been cataloguing our materials as you add things to the codex. Thanks.

I'm quite serious about making this happen. Remember the feature freeze we mentioned a couple of weeks ago? That's letting us keep an eye on a couple of classes who've gotten a recent facelift (monk, berserker, dark-knight, among others) while we sort through the various minor issues/bugs you guys have been finding. Don't expect this to get done right away, but it's near the top of my "project" list.
Back to top
View user's profile Send private message
 
0 0 0
Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Mon Apr 20, 2015 6:15 pm    Post subject:

I guess now it's a matter of semantics.

The terms heavy/medium/light have connotations of weight. The fact that the actual weight of an item has no bearing on those terms seems a bit misleading. Perhaps classifying items based on how "restrictive" they are might be cleaner and less ambiguous. High/medium/low restriction.
Back to top
View user's profile Send private message
 
2 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Mon Apr 20, 2015 8:09 pm    Post subject:

Code:

'ARMOR TYPE'

Separate from the weight of an object, the "armor type" indicates how
much protection that clothing offers.  For instance, a heavy woolen
robe will not be capable of offering the same protection as a mithril
vest.  Armor types are LIGHT, MEDIUM and HEAVY. 

Light:  Leathers, cloth-based clothing, and skins (ex. bark) or light
animal hides with very few exceptions for metals, such as the mithril
and adamantite.  Monks and ninjas must use this for extra mobility.
A material MUST be flexible to be even considered for light armor.

Medium:  Mail, such as scalemail, chainmail or any other linked
composite armor with interstitial air within its structure. Special
hides may be classified as medium armor, ex. demonskin. Light steel
plate is a noteable medium (not light or heavy) armor type, and dark
oak is considered a form of "light plate" - medium armor.

Heavy: Thick plate armor made of metals (ex. silver, iron, steel), and
all armors made from dragonscale.  Splint mail, banded mail and
full plates.  Heavy armor is used noteably by paladins and
dark-knights who sacrifice mobility for protection as they focus on
a slightly more magical art.

An object's armor type may be checked by identifying it, and also
with the LORE command.
Back to top
View user's profile Send private message
 
0 0 0
Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Mon Apr 20, 2015 9:30 pm    Post subject:

Yeah. That's pretty good. I should probably read help files.
Back to top
View user's profile Send private message
 
0 0 0
Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue Apr 21, 2015 9:49 am    Post subject:

the OP wasn't a retarded suggestion. It's not a great idea because monks in steel armor breaks immersion, but from a purely mechanical point of view it would be an easy mistake to make imho
Back to top
View user's profile Send private message
 
1 0 0
Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1797

PostPosted: Tue Apr 21, 2015 4:23 pm    Post subject:

As it is, Moren was in very good armor before I deleted. He sat mid 40s hit and 54 dam in leopard stance with olost 300 ac in every slot. Items I could have improved were rings, necks, wrists, belt, and boots. Knowing I could get better in each of those slots, I was still decked with all light armor. It's possible.
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10352
Location: 0x0000

PostPosted: Tue Apr 21, 2015 4:28 pm    Post subject:

I've asked Olyn to update Evermore because it is a heavily thief themed area, and it would be in bad taste to go fight an awesome monk / ninja grandmaster with your level 50 ninja and find you can't wear the equipment.

Howeverv, there are several other areas that provide redundancy (so we do not have to kludge winter).

* gasteride - heavy armor
* underworld - medium armor
* zodiac island - light armor (not sure if this area is released yet but its in final stages)

So if we care that some random winter item is not useable by a thief, we would create something very similar in zodiac island. And if paladins cant get benefit from the lethal leather gloves, you know what, we can put full plated gloves in Gasteride. They might be just about pipped by the Winter equipment on the stats, and I do mean barely.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Estel



Joined: 30 Mar 2014
Posts: 38

PostPosted: Tue Apr 21, 2015 7:08 pm    Post subject:

Main issue is with low rank gear. Red Fox sucks, let's be honest.

Red dragon heavy, black tear heavy, dark oak heavy (or medium?) and so on and so forth.

No real 2 stat gear for shadows/monks.

Even the thick belt from Titan is medium, it used to be light, perfect for monks so you can wear teeth necklaces at least. Girdle of ogre strength, gauntlets of ogre power all heavy/medium etc.

Needs to have more diversity on low level imo. I always min/maxed my low rank chars without needing of rares, got really beefed stats combining red dragon/dex eq and as monk/shadow can't do much of this. You either rely on rares or wear health eq.
Back to top
View user's profile Send private message
 
0 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Tue Apr 21, 2015 11:07 pm    Post subject:

Red Fox is on par with radiance and beast and is easier to customize with engrave. I don't know what "stat gear" is, but we have living wood and mithril for easy hit dam balance. If you're talking about str dex etc there's eq everywhere.
Back to top
View user's profile Send private message
 
0 0 0
Estel



Joined: 30 Mar 2014
Posts: 38

PostPosted: Tue Apr 21, 2015 11:32 pm    Post subject:

Ok, goods/neuts can wear living wood and mithril for dam/hit.

Evils cant wear dark oak nor black tear or red dragon when you are shadow/monk.

Should I just give up and go for red fox with evil monk then?

I am parked in the middle of river in Guatemala (for a long time and no internet on boat), I can't consume enough time to keep full set of rares every month.
Back to top
View user's profile Send private message
 
0 0 0
Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Tue Apr 21, 2015 11:46 pm    Post subject:

I would get dorgar's black leather and some red fox studded leather and use non encumberance slots to use up your extra dex/str i.e webbed rings and teeth necklaces
Back to top
View user's profile Send private message
 
0 0 0
Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Wed Apr 22, 2015 4:37 am    Post subject:

I thought tattoos were supposed to pick up the slack in this area, are the tattoos not working for you?
Back to top
View user's profile Send private message
 
0 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Ideas and Suggestions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group