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Dark Knight Update
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Kato



Joined: 03 Nov 2013
Posts: 218

PostPosted: Thu Jun 11, 2015 1:50 am    Post subject:

DKs aren't immune to hobble / barrage / sideswipe anymore. It's pretty devastating.
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kento



Joined: 03 Nov 2004
Posts: 298

PostPosted: Thu Jun 11, 2015 5:34 pm    Post subject:

Any way that the "buckler" skill could be set to use both dex and strength as its core stats, assuming it is using con and wis currently?
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kento



Joined: 03 Nov 2004
Posts: 298

PostPosted: Thu Jun 11, 2015 5:35 pm    Post subject:

Addendum to above: to help balance out the usefulness for the higher dex races.
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Thu Jun 11, 2015 5:38 pm    Post subject:

pretty sure that buckler is just a gimp shield block with same mechanics and stats
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Andrael



Joined: 15 Jan 2013
Posts: 708

PostPosted: Thu Jun 11, 2015 6:09 pm    Post subject:

it is a gimp shield with the same mechanics. But it still helps prevent damage, so don't complain.
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kento



Joined: 03 Nov 2004
Posts: 298

PostPosted: Thu Jun 11, 2015 7:13 pm    Post subject:

The change making the lawful dark-knights more based upon casting spells but taking away the mana regen of unholy strength is going to be rough. We'll see how it plays out. If Spellstrike is too gimp, it won't be worth it.
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Thu Jun 11, 2015 7:15 pm    Post subject:

Pretty sure that the mana gain from unholy strength is pimp as hell compared to when DKs had much tougher time of keeping the strength up and no mana regen bonus either. Now they had easier time of keeping it up and mana bonus. So I dont see why losing one is a big deal.
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