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The event "Bad Blood - Gulgru vs Afales" is beginning in 4 days, 21 hours.

Lower number of lives per character
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Sun Jun 14, 2015 9:44 pm    Post subject:

Honestly can't see what's wrong with the current system.

There's things of more importance to discuss, balance and fix.

The simple fact that most people don't condie doesn't mean that some don't!
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Ashlyn



Joined: 20 Oct 2006
Posts: 287

PostPosted: Sun Jun 14, 2015 10:39 pm    Post subject:

Its not the number of lives that's the problem, its the lack of pbase is why people aren't condying as fast.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Wed Sep 09, 2015 7:43 pm    Post subject:

Sorry to revive a dead thread, but I really wanted to comment.

Olyn points how how he would gladly trade in extra lives to remove the constitution penalty for dying, and I think that points out just how bad of a system losing stat points for dying is.

I know we want death to be punishing and something to avoid, but permanent loss of stat points is really a kick in the nuts. It means that as you die, your character slowly loses value that can never be replaced. That's part of the reason people delete before condeath, because who wants to play a permanently gimped character? If your goal is to encourage people to rage delete after just a few deaths and never reach condeath, then the system of constitution loss is brilliant. Otherwise, it's awful.

Instead of a system that makes people NOT want to ever play their character again, how about a system that punishes players for dying while still encouraging them to keep their character and continue playing. How about a death-tax? You die, 10% of the gold in your bank account disappears. Oh and if you die to a mob the gold in your inventory disappears too (gold in your sack too, monks I'm looking at you). This is better than permanent stat loss because gold can be replaced- by actually playing the game.

Plus a death-tax would be a nice sinkhole for gold, which would help bolster AR's economy by preventing people from becoming so rich that gold becomes meaningless.

By replacing a permanent stat loss in death with gold loss that can be replaced by playing, I think we'll see more people who are less afraid of dying (and thus permanently gimping their character), which means more PK, more killing, and more people logging in all around.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Thu Sep 10, 2015 12:03 am    Post subject:

It's a tradeoff. You can save trains for your constitution or spend them in HP. You decide whether or not your character slowly loses value that can never be replaced. If that extra 30hp is worth an early death or not is entirely up to you.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Thu Sep 10, 2015 12:25 am    Post subject:

61 deaths to condeath. That's 12 points of constitution loss. You get a total of 10 free trains in the game, so you'd have to save every single one of them plus 2 more from extra practices to offset the constitution loss from getting to a condeath. 120 hp (or 240mv) is a lot of hp to deprive your character of. So either way, if you plan on going to condeath, you're going to gimp your character. That's just a matter of fact.

The system we have in place actively discourages people from keeping a character to condeath. You can't really argue that. If you think that's a good thing, okay, but don't sit around wondering why so few people make it to condeath.
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1797

PostPosted: Thu Sep 10, 2015 12:41 am    Post subject:

I condied with Rondak, it wasn't that bad. I just saved a few trains, and wore con items for the rest. There are some items that grant 5 con etc.
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Thu Sep 10, 2015 12:45 am    Post subject:

I've had a condeath character and one with one life left. The con loss SUCKS. I could barely hold a shield let alone block with it. I'd love to see this changed.
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Sun Sep 13, 2015 11:03 pm    Post subject:

I'd remove con loss completely and just let the lives run out normally.

Con loss discourages playing a char with really low con due to several penalties, such as crappy curing, crappy shield block and crap regen.

Because most people by now have played every single race/class combo, they dont wanna save 10 trains just for con training but rather min/max their capabilities and stats.

Con loss is one of the biggest factors why so little amount of chars live to see condeath imo and why punish people who stick through rapings, despair and constant eq-loss?
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Mikoos



Joined: 03 Nov 2012
Posts: 474

PostPosted: Mon Sep 14, 2015 1:22 am    Post subject:

Either way, everybody would still delete their characters before condeath.
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Ozaru



Joined: 01 Jun 2010
Posts: 1076

PostPosted: Mon Sep 14, 2015 1:52 am    Post subject:

Con loss is not why people delete the embarrassment from getting killed is what pushes most people over the edge
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Mon Sep 14, 2015 5:32 pm    Post subject:

If you're worrying about losing con, roll a gnome or an illithid, so many practices and can one prac everything, stop crying.
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gomerstyle



Joined: 09 Jan 2015
Posts: 55

PostPosted: Mon Sep 14, 2015 7:55 pm    Post subject:

As someone who has a character who is near con death and the con penalty is really hard on a healer, if it wasn't for the set i have i would be in big trouble, I think dying all your deaths without any penalty would be a better way to go. Even though i have wanted to rage delete once or twice goron is still up an running and without the con loss i would be alot more willing to go into battle or do things i normally wouldn't do. Just my two cents on the matter
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Mon Sep 14, 2015 11:54 pm    Post subject:

Currently if your con is under max, you get reduced effect from magical heals based on the number of con points you are under maximum. That'd be annoying on an old healer without correct itemization.

What's the benefit to having an old character? Is there any? Maybe we should make some kind of a benefit to old age if there isn't one now. I don't like the idea of removing con loss at all, I'd never advocate for that. Death penalties are too integral to the game, some things can't be messed with cuz they might poison the formula that made this game fun for so many years in the first place.
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xanthas



Joined: 08 Feb 2004
Posts: 474
Location: Atlanta, GA

PostPosted: Tue Sep 15, 2015 1:53 am    Post subject:

dav has been messing with the formula for years. what's a little more tweaking
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m1coftw



Joined: 05 May 2015
Posts: 265

PostPosted: Tue Sep 15, 2015 8:56 am    Post subject:

There's already multiple penalties for dying. I simply don't see how con-loss helps the cause, rather than what Goron said; unwilling to participate certain events due to fragile state.

I would rather think of a new penalty or a way to be able to restore con w/o gimping your char by saving all trains for 60 deaths, which would otherwise be +100 max hp.

Maybe instead of con loss, make it that if you get 5 deaths, you lose a random % of a random skill/spell instead - that would give incentive to train even as a maxed out old character and a way to regain your loss with time investment, which is important to make people log on and actually play rather than cower with 5 con.

And RP sense, it makes sense, as your character reincarnates but not as completely apt as it used to be.
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