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Dual wielding style for dummy?

 
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ivindel



Joined: 20 Nov 2015
Posts: 166
Location: Singapore

PostPosted: Thu Jan 21, 2016 9:36 am    Post subject: Dual wielding style for dummy?

Wonder if it is possible to allow the dummy to dual wield?
Or perhaps a switch to trigger the dummy to switch between the three combat styles?

I know I am being a little selfish here but... offhand disarm needs some love... that's the only one thing I find extremely hard to master.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Jan 21, 2016 6:41 pm    Post subject:

Let's just get rid of the dummy entirely.
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ewils03



Joined: 05 Jan 2015
Posts: 153

PostPosted: Fri Jan 22, 2016 12:38 am    Post subject:

No, Ergorian, just no. It's a great help and you certainly don't have to use it if you don't want to, but don't ruin it for others just because you and one, maybe two other people don't care for it.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Fri Jan 22, 2016 4:13 am    Post subject:

the dummy is a spot fix, without it the game would suffer a great deal. One of our imps in the past went on a nerf spree against everything that could possibly be used to train more effectively than looping nymphs or something. That's why there are no toy swords, demon-faced talisman was replaced with a rare, pink and green stone was gimped, etc.

I'm not a big fan of the dummy but we don't have development hours to spend unfucking all that shit
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Thu Jan 28, 2016 4:44 am    Post subject:

I just think there should be a mob somewhere, anywhere that could dual wield.

I wish I had kept my warrior's practice list. 100% in everything, literally every fucking skill, even the hard to train ones. Berserk, warcry, volley, overpower, every fucking skill was 100%. Except dual disarm. That was at 75%.

There isn't a single mob anywhere in the game that dual wields except for ONE good-aligned level 50 rare holder in Liberty. That's it.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Thu Jan 28, 2016 6:04 am    Post subject:

ettins
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ivindel



Joined: 20 Nov 2015
Posts: 166
Location: Singapore

PostPosted: Thu Jan 28, 2016 6:40 am    Post subject:

divsky: It's a dwarf right? Haha...
I am almost there... just that offhand disarm.

Ettins are a bitch lol
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Thu Jan 28, 2016 6:50 am    Post subject:

Look beneath the Lord of Dark Oak.
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Thu Jan 28, 2016 7:30 pm    Post subject:

guys, use green potions and fight those ettins, you'll make part of the money back just by killing them. Not like anyone in this game is wanting for gold.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Jan 28, 2016 8:50 pm    Post subject:

I'm poor af in game.
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Clifton



Joined: 16 Jan 2004
Posts: 530

PostPosted: Fri Jan 29, 2016 1:46 am    Post subject:

living wood trees.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Fri Jan 29, 2016 2:00 am    Post subject:

If you're poor as fuck just stop training at the training dummy. Find some mobs 5-10 levels lower than you in some out of the way area and loop them. Or, if you're a high enough level, train skills on mine golems and make $$BANK CASH DOLLAH$$ all while collecting ore. You can do this even at level 25 if you use critter potions/resistance potions and still make huge profit.

With the exception of a few skills like disarm or barrage there's just no reason to use the training dummy. There are better, more profitable, safer alternatives.
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