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Time Coordination

 
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hamsandwich



Joined: 08 Jan 2019
Posts: 17

PostPosted: Sun Apr 07, 2019 8:29 pm    Post subject: Time Coordination

Is there any rule against trying to coordinate with other players in game to organize groups and/or winter runs and stuff?

If this is allowed is there any kind of defined way to do it?

Like how do you tell another player that you wanna meet up Monday at 2pm PDT or something like that without being totally OOC?
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 2842
Location: Pennsylvania

PostPosted: Sun Apr 07, 2019 9:25 pm    Post subject:

From help time:

Code:

To promote roleplay scheduling, we have a 1-to-1 correspondence between
real-time days and real-time months, and the units of time for Renewals
and Celestials.
 
The Celestials are:
Mercy (January), Order, Tyranny, Prudence, Life, Tolerance (June),
Piety, Malice, Death, Retribution, Disregard, Vanity (December)

The Renewals and Celestials are based on the position of the three moons
in the landscape of Serin - which is brightest, and where it is.  To
see where the moon is currently, look at the sky.  (Look sky)


I've noticed a lot of people like to plan in-character meetups based on the Renewals or the Surge schedule.
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hamsandwich



Joined: 08 Jan 2019
Posts: 17

PostPosted: Sun Apr 07, 2019 9:37 pm    Post subject:

Oh duh. I didn't think to "help time"

Thanks Olyn!
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Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 2136

PostPosted: Mon Apr 08, 2019 9:23 am    Post subject:

Time coordinating is OK. Please do not log in simultaneously with the same player(s) always for a very long time (months) or people will start badmouthing you on the forums. (help permagroup)
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Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1193
Location: California

PostPosted: Wed Apr 10, 2019 5:06 am    Post subject:

I think if you have a herald or mystic friend they can set up a private EVENT (see EVENT SETUP) to help coordinate in-character.

HELP TIME has some useful tools, including but not limited to:
Code:
Here are the conversion rates:
1 mud hour = 30 real seconds
1 mud day = 24 mud hours = 12 real minutes
1 mud week* = 7 mud days = 1.4 real hours
1 mud month = 5 mud weeks* = 35 mud days = 7 real hours
1 mud year = 17 mud months = 5 real days
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BlackWidow



Joined: 24 Apr 2014
Posts: 155

PostPosted: Wed Apr 10, 2019 4:44 pm    Post subject:

Yeah, events are helpful. I'm not sure if others besides Heralds and Mystics can create private events...

The concept which really helps to solidify when doing this is EPOCH, which is mentioned in the help file for events. I have managed to get things an hour off with this before, so it isn't foolproof, but it's a very effective method if you know how it works.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 8532
Location: 0x0000

PostPosted: Wed Apr 10, 2019 5:30 pm    Post subject:

Events is supposed to the intended answer, although right now I think is only in a fit state for Imms to use.

http://abandonedrealms.com/roleplay/events/

We're definitely sensitive to these kind of problems. I've been looking to make a better UI for events, I just havent finished the datetime picker yet. Its real painful. Which is the problem being raised here pretty much.
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tayyah



Joined: 20 May 2011
Posts: 462

PostPosted: Thu Apr 11, 2019 2:30 am    Post subject:

hahahahahahhahahahahahaha.... 20 years and I never knew this. nice
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IrishMidnight



Joined: 13 Feb 2019
Posts: 5

PostPosted: Thu Apr 11, 2019 4:45 am    Post subject:

Could it be of use if you were given a notice upon login saying how long "in game" it has been since logging in? Might help scale time and constantly reaffirm that with the playerbase... ie that logging in a week later, an approximate year has passed (which is kinda crazy to consider, but... that's the way it is afterall)
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Nycticora
Immortal


Joined: 09 Feb 2013
Posts: 2136

PostPosted: Thu Apr 11, 2019 12:16 pm    Post subject:

in-game time is fuzzed, it can't be used for coordination. Gotta use GMT

what if we added a pocket watch item that could be set to a specific time GMT? Here's a rough outline of what I'm thinking:

SET WATCH to set a date on the watch in GMT
SYNCHRONIZE WATCH to set your watch to the same exact time as the watch your group leader is wearing in the <held> slot
LOOK WATCH to see how long exactly in hours days and minutes until your meeting
RESET WATCH to set the time back to current time GMT

if watches don't fit the theme of AR we'll just need to come up with a different kind of item with similar functionality

I think that individual items will save their enchantments, and that's how invoker enchantments on weapons and armor save across logins. We can probably have the SET WATCH command add an enchantment to the watch with the target time so that your watch will remember your meeting across reboots.
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Vevier
Immortal


Joined: 23 Jul 2008
Posts: 1193
Location: California

PostPosted: Thu Apr 11, 2019 1:56 pm    Post subject:

Have a gnome sell them.
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Ergorion



Joined: 16 Mar 2007
Posts: 2058

PostPosted: Thu Apr 11, 2019 5:14 pm    Post subject:

Time-pieces could be a really cool element. You could have wristwatches to wear about your wrist. Pocket watches that fit on the amulet slot. Time seems like something that illus and necros could have an interesting interaction with.
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