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The event "Bad Blood - Gulgru vs Afales" is beginning in 4 days, 13 hours.

skills that lag

 
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Davairus
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Joined: 16 Jan 2004
Posts: 10352
Location: 0x0000

PostPosted: Thu Apr 09, 2015 3:32 am    Post subject: skills that lag

would you guys prefer bash always working, but being halved duration if used again within 5 rounds... times however many times that happened, instead of having it potentially miss 5 times / hit 5 times depending on rng

this diminishing returns would be shared over all lag skills

thinking it would be more difficult to spam to gank with it this way, but the overall effect (i.e. over the longer fights) seems the same, and it would be more dependable for those times when you really need it

- discuss
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Thu Apr 09, 2015 3:33 am    Post subject:

I honestly think it would give the smaller races a better chance if they don't have protective shield easier.
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tayyah



Joined: 20 May 2011
Posts: 597

PostPosted: Thu Apr 09, 2015 5:20 am    Post subject:

I really love this idea dav, I really hated those times, where all you needed was one more round, and you try to bash with a giant, and oh, miss, oh miss. miss, it really got old. I can think of at least 4 times, just off the top of my head, just on my last fire giant, of times where I most likely would have one, if a bash had landed.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Apr 09, 2015 12:24 pm    Post subject:

This would mean pip and xenyar will never die though.
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Faelon
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Joined: 23 Feb 2006
Posts: 938
Location: Your moms house.

PostPosted: Thu Apr 09, 2015 2:34 pm    Post subject:

This would change the entire dynamic of the way some classes fight.

Also - would this apply to the sidestep/trip?

If so, that would be a bit odd, only because it isn't like they are doing it intentionally (i.e. more about the sidestep) and they may want to save that trip for later.
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Olyn
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Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Thu Apr 09, 2015 3:07 pm    Post subject:

You can't trip someone who's already down.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Fri Apr 10, 2015 5:30 am    Post subject:

The system is down.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Fri Apr 10, 2015 6:54 am    Post subject:

Ergorion are you saying the only way to kill "pip" is to get really lucky - bash him 100%-0% with zero chance to respond? Or were you referring to a giant gangbang? Coz a HGOD can already get that done with hobble, and its way more easy and reliable than 4 random loafs with 1 spamming bash. Whereas 100-0 has been impossible since August last year.

I think it would apply to all lag skills, per attacker though not per victim, so a gangbanging team could stagger their lag skills.

It seems like an easy change to make, and the end result is there's some actual skill and thought involved here, but I would rather see how you guys feel about it.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Fri Apr 10, 2015 1:30 pm    Post subject:

Regarding the pip play style, I do think you need to be able to chain lag in order to beat it. Because pip will never put himself in a position where he is still fighting one round from death.

It's definitely not a 100%-0%. But certainly c. 40%-0% range.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Fri Apr 10, 2015 6:47 pm    Post subject:

every player is always 1 round from death all the time they are logged into the game if you're doing it right
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