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The event "Bad Blood - Gulgru vs Afales" is beginning in 5 days, 5 hours.

Combat Module A: Bows and arrows.
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Mendek



Joined: 16 Jan 2004
Posts: 472

PostPosted: Sun Dec 26, 2004 1:03 am    Post subject:

"Short" and "two-handed" don't seem to go together.
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Brains



Joined: 08 Feb 2004
Posts: 248

PostPosted: Sun Dec 26, 2004 2:27 am    Post subject:

The only reason I could think of regarding naming a two-handed mace "short" is a dig at gnomes regarding their size.

They're just altitude-challenged, people!
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Mind_Flayer



Joined: 15 Nov 2004
Posts: 133

PostPosted: Mon Dec 27, 2004 6:58 am    Post subject:

FINALLY! New things for ninja besides counterbalance,now these things are why one takes the time to train and rank something gimped (like a ninja) to fifty!!!
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Enskel



Joined: 27 Jan 2004
Posts: 133

PostPosted: Wed Dec 29, 2004 3:56 pm    Post subject:

Lesson: Keep your identifies, even for crappy items.

There's another two-handed mace. It's heavier, but can often be found lying on the ground.

Weapon quality only helps invokers marginally. Parrying ability is the main consideration.

Weight is 20, value is 2200, level is 30.
Weapon type is mace/club.
Damage is 7d3 (average 14).
Two-handed weapon.
Affects damroll by 2.
Affects hitroll by 2.
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Dhampiri



Joined: 22 Mar 2004
Posts: 54

PostPosted: Thu Dec 30, 2004 12:17 pm    Post subject: A question...

I had a question...I had about 240 bolts in my sack. Then suddenly I look in there and the bolts are still there but instead of 240, it only said (0). I was wondering why this happened, if it is a bug, or if there is just something I don't know...
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Seryie



Joined: 16 Jan 2004
Posts: 574
Location: Australia, Adelaide

PostPosted: Thu Dec 30, 2004 1:21 pm    Post subject:

Welcome to the world of arrow decay.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Thu Dec 30, 2004 2:13 pm    Post subject:

I think fiery daggers should start decaying now too.

Wait.. even though I was being sarcastic I shouldn't have said that. Burzuk might actually code it in.
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Nuonorp



Joined: 06 Dec 2004
Posts: 90

PostPosted: Thu Dec 30, 2004 2:32 pm    Post subject:

Well, if fiery daggers should 'flame out,' then shouldn't icicles melt and turn to water daggers for those stinkin' dwarves and duergars? It'd certainly be another way to exploit racial weaknesses.
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Seryie



Joined: 16 Jan 2004
Posts: 574
Location: Australia, Adelaide

PostPosted: Thu Dec 30, 2004 2:41 pm    Post subject:

Then the water evaporates and that causes rain to come down, which gives a -25% to hp,mana,move of all duergars / dwarfs in the area..... *cough*
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Amdorin



Joined: 16 Jan 2004
Posts: 829
Location: No matter how much a failure, no life is worthless. You can always serve as a bad example.

PostPosted: Thu Dec 30, 2004 6:39 pm    Post subject:

Well, come to think of it, since Duergars are supposed to be "more vulnerable" to water than Dwarves, perhaps Duergars should experience difficulty fighting in the rain. Like either luck down or some odd form of extra enhanced damage to them. It's a thought.

I'm moving this to the Foyer.
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