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The event "Bad Blood - Gulgru vs Afales" is beginning in 5 days, 10 hours.

Bows
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Blind Outcast



Joined: 21 Dec 2004
Posts: 14

PostPosted: Wed Jan 05, 2005 1:22 pm    Post subject: Bows

Why do thieves have bows and not ninjas? Come on ninjas assassinate and they can not use bows. Thats like being a cowboy and have never shot a gun. So why do ninjas not have bows?
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Avendin



Joined: 30 Jan 2004
Posts: 400

PostPosted: Wed Jan 05, 2005 2:13 pm    Post subject:

Just the fact that a class deserves something in an RP sense will not overrule the gameplay issues at stake.
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saracelrin



Joined: 05 Apr 2004
Posts: 98

PostPosted: Wed Jan 05, 2005 5:55 pm    Post subject:

Cos' ninja's have something else coming in combat module B
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Avendin



Joined: 30 Jan 2004
Posts: 400

PostPosted: Wed Jan 05, 2005 6:04 pm    Post subject:

divsky wrote:
http://abandonedrealms.com/realms/classes/images/ninja.jpg

So, ah, why don't ninjas get bows?


Burzuk wrote:
Because we're working on new object throws and martial arts skills for them instead (to better distinguish them from thieves). Unlike almost all the other classes, they've also retained their offhand enhanced bonus, with the goal being to eventually establishing them as being the indisputably strongest rogue class in open combat, especially when it comes to dual wield. In other words, thieves will need bows to counter ninjas, but not vice versa.

Also, anyone who has played the Thief series of games, especially the original ones from Looking Glass Studios (RIP), knows that thieves are way better suited than ninjas when it comes to bows and arrows. Obviously."


From the official Combat Module A: Bows and Arrows thread.
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Burzuk
Implementor


Joined: 20 Jan 2004
Posts: 529

PostPosted: Thu Jan 06, 2005 10:19 am    Post subject:

saracelrin wrote:
Cos' ninja's have something else coming in combat module B


I don't recall ever announcing anything ninja-specific for any of the combat modules. Now if you had said something like revamped double grip, then you'd have my confirmation.
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saracelrin



Joined: 05 Apr 2004
Posts: 98

PostPosted: Thu Jan 06, 2005 5:10 pm    Post subject:

Oops my foots in my mouth again.
Sorry burzuk i made the assumption that when you said ninja's would get skills to better define them from thieves i thought they were to come out in combat module B.You have my apologies.
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saracelrin



Joined: 05 Apr 2004
Posts: 98

PostPosted: Thu Jan 06, 2005 5:11 pm    Post subject:

Embarassed Rolling Eyes

Last edited by saracelrin on Thu Jan 06, 2005 5:24 pm; edited 1 time in total
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saracelrin



Joined: 05 Apr 2004
Posts: 98

PostPosted: Thu Jan 06, 2005 5:13 pm    Post subject:

Embarassed
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Ace High



Joined: 28 Mar 2004
Posts: 159
Location: Florida

PostPosted: Thu Jan 06, 2005 6:31 pm    Post subject:

Just out of curiosity, which classes get the use of bows?
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Mr Carbohydrate



Joined: 25 Nov 2004
Posts: 37

PostPosted: Thu Jan 06, 2005 10:06 pm    Post subject:

Thieves, warriors and rangers, i believe.
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Bigbeans



Joined: 21 May 2004
Posts: 38

PostPosted: Tue Jan 18, 2005 12:49 am    Post subject:

Short and simple, why do arrows hit when you are blinded and I dont mean by dirt.
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Sebryn



Joined: 16 Jan 2004
Posts: 1185

PostPosted: Tue Jan 18, 2005 1:07 am    Post subject:

Maybe because if someone's close enough to be hitting you with a melee weapon, there's a small chance that you could aim directly in front of yourself and get lucky....?
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Avendin



Joined: 30 Jan 2004
Posts: 400

PostPosted: Tue Jan 18, 2005 7:03 am    Post subject:

Why does any weapon hit when you're blinded with the rate it does? Because if it didn't, that would equate blinding with utter incapacitation, which is, I grant you, closer to what it truly is in realistic combat. That said, given the abilities used by PCs, we're pretty much kickass people with super-powers. This world wouldn't be half as useful for escapism if we weren't. Also note that rangers and warriors get blind fighting which might be adding to the effect you've observed.
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Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Tue Jan 18, 2005 9:57 am    Post subject:

Keep in mind, that in the real world, if you get dirt kicked in your eyes, you are 100% blind and it takes an hour to regain your vision.

Riiiiiiiight.
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Tue Jan 18, 2005 10:19 pm    Post subject:

Well, if you wanna get "technical" it takes people in AR an "hour" to get their sight back to...Kinda.
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Sebryn



Joined: 16 Jan 2004
Posts: 1185

PostPosted: Tue Jan 18, 2005 10:30 pm    Post subject:

Uh, Baer... that's his point.

In the real world if you get dirt kicked into your eyes, you'd still have a chance of seeing something (dirt in the eye doesn't make you instantly 100% blind), and it doesn't take you an hour to get the dirt out.

But you can't base anything in AR on reality. I mean honestly, how many times can one person be DISEMBOWELED? I thought only once, but go figure.
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Wed Jan 19, 2005 2:45 am    Post subject:

Hah, I misread and failed to get the sarcasm. :cough:

My bad.
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Mind_Flayer



Joined: 15 Nov 2004
Posts: 133

PostPosted: Wed Jan 19, 2005 3:31 am    Post subject:

Sebryn wrote:
But you can't base anything in AR on reality. I mean honestly, how many times can one person be DISEMBOWELED? I thought only once, but go figure.



Perhaps if you had like..........fifty sets of bowls...........not likely.....................from now on all people of any rank can only do up to injures, wounds, and hits!!! Except for with skills like backstab and assassinate,which can do mauls Twisted Evil Laughing
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Altheripper



Joined: 20 Oct 2004
Posts: 326
Location: Vancouver, WA

PostPosted: Wed Jan 26, 2005 1:15 am    Post subject:

Maybe they stuff their guts back in after they've been disemboweled...?
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Avendin



Joined: 30 Jan 2004
Posts: 400

PostPosted: Wed Jan 26, 2005 1:32 am    Post subject:

Renaming the damage verbs would screw with my mind too much.
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