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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10351 Location: 0x0000
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Posted: Sat Aug 20, 2005 11:45 pm Post subject: New "incentive" to roleplay |
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Before we get into some serious roleplay rewards I would like to make sure we got enough people meeting competent roleplay requirements, to be able to actually judge exceptionals. Therefore I have created a new version of everyones favourite skill.
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800hp> A bolt from the heavens smites you!
You yell 'AAAAAAAHHHHHH!!!!!!'
400hp> af
You are affected by the following:
Skill: smite : modifies hp by -400 for 400 hours |
Smites are the staple punishment for roleplay offences. As you can see, its no longer just a simple half-hp thing, it literally lowers your maximum hp. The smite will gradually wear off, at 1 hp per tick. However, dying does not strip this affect, so getting smited means you're pretty fucked. Getting smited again makes it worse, and not only makes the duration reset, it makes it longer.
I'd suggest start roleplaying those pks fellas. |
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Trillian
Joined: 05 Nov 2004 Posts: 324 Location: 127.0.0.1
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Posted: Sat Aug 20, 2005 11:47 pm Post subject: |
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does a lesser form of this fun fun skill exist for chattering with the heavens?
and
*wince*
Sharp, pointy sticks fly into the hands of An Immortal. FTW! |
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