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The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 11 hours.

New "incentive" to roleplay

 
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sat Aug 20, 2005 11:45 pm    Post subject: New "incentive" to roleplay

Before we get into some serious roleplay rewards I would like to make sure we got enough people meeting competent roleplay requirements, to be able to actually judge exceptionals. Therefore I have created a new version of everyones favourite skill.

Code:
800hp> A bolt from the heavens smites you!
You yell 'AAAAAAAHHHHHH!!!!!!'

400hp> af
You are affected by the following:
Skill: smite          : modifies hp by -400 for 400 hours


Smites are the staple punishment for roleplay offences. As you can see, its no longer just a simple half-hp thing, it literally lowers your maximum hp. The smite will gradually wear off, at 1 hp per tick. However, dying does not strip this affect, so getting smited means you're pretty fucked. Getting smited again makes it worse, and not only makes the duration reset, it makes it longer.

I'd suggest start roleplaying those pks fellas.
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Trillian



Joined: 05 Nov 2004
Posts: 324
Location: 127.0.0.1

PostPosted: Sat Aug 20, 2005 11:47 pm    Post subject:

does a lesser form of this fun fun skill exist for chattering with the heavens?

and

*wince*

Sharp, pointy sticks fly into the hands of An Immortal. FTW!
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