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The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 6 hours.

New guy

 
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John Dyne



Joined: 01 Oct 2005
Posts: 11

PostPosted: Sat Oct 01, 2005 7:55 am    Post subject: New guy

Howdy. A friend of mine introduced me to this MUD a week or so back, and I'd like to say I've been enjoying it a lot.

Against his advisory, I picked a human monk first, and I really liked it. It seems like a tough class at first but I'm hoping it pull together at the end.

But until I'm better used to the system and know my way around, I'm setting Folkar (level 10) aside and playing my half-elf bard, Gilgame (level 17) almost exclusively.

But I've got a question regarding bards: has knockout been removed? I glanced over some old posts and saw eye gouge was removed, even though I didn't even realize I was supposed to get it, but I haven't seen anything regarding knockout as of yet. It was one of the skills I was looking forward to, since it seemed difficult to pull off but a good means to evade a fight. I have uncanny attack where knockout should be, but uncanny attack doesn't really seem interesting.

Anyways, thanks in advance, and I'm glad to be here.
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Louis



Joined: 19 Jan 2004
Posts: 823
Location: Los Angeles, CA

PostPosted: Sat Oct 01, 2005 8:19 am    Post subject:

I don't know the answer to that question but I just wanted to welcome you here.
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Slade
Emissary


Joined: 17 Mar 2004
Posts: 666

PostPosted: Sat Oct 01, 2005 8:38 am    Post subject:

Not interesting? Try uncanny attack when you have weapon type advantage..
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John Dyne



Joined: 01 Oct 2005
Posts: 11

PostPosted: Sat Oct 01, 2005 8:50 am    Post subject:

Yeah. In terms of what it does and the implications of it, uncanny attack just doesn't seem interesting. Knockout seems more interesting, as it's a one shot thing to end a fight early and get away. Uncanny, by the helpfile, just doesn't seem that.. well, fun. It just sems like any other attack, but with a weapon type advantage.

I haven't had the practices to train it yet, mind, let alone found an exotic weapon I could use.
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Baer



Joined: 22 Jan 2004
Posts: 618
Location: Michigan

PostPosted: Sat Oct 01, 2005 9:33 am    Post subject:

Knockout had such a low probability of landing it wasn't worth the practices.

Seriously, practice uncanny attack. You'll be glad you did.

Exotic weapon proficiency goes by level, just because you may be "adequate" with it now, by the time you hit 30 or so, you'll have 100% in the skill.
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John Dyne



Joined: 01 Oct 2005
Posts: 11

PostPosted: Sat Oct 01, 2005 9:53 am    Post subject:

So knockout is out? Bugger. Oh well. I intended to train uncanny anyways, just I haven't had practices for it.
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divsky
Emissary


Joined: 13 Mar 2004
Posts: 1054
Location: Iowa City, IA

PostPosted: Sat Oct 01, 2005 9:54 am    Post subject:

I soloed Aerin the barkeep at lvl 25 with no sanc because of uncanny attack.
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Sebryn



Joined: 16 Jan 2004
Posts: 1185

PostPosted: Sat Oct 01, 2005 1:10 pm    Post subject:

If you have weapon advantage against someone (i.e. - they're wielding a bladed weapon and you're wielding an exotic), "uncanny attack" has the chance to a) do decent damage, and b) rake their weapon aside for one round. Given the fact that you've only got about a one-round lag on the skill, you could "potentially" keep their weapon raked aside for the entire fight - or until they realize it and switch to a shaft or segment weapon type.

It's pretty nice.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sat Oct 01, 2005 2:05 pm    Post subject:

Uncanny rakes the other guys weapon rendering it unuseable for the next round ..and it does some damage too.

Knockout didnt hold a candle to the thief skill "blackjack" in terms of success rate and usefulness.
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