Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "Bad Blood - Gulgru vs Afales" is beginning in 5 days, 21 hours.

Mud Crashes and Keys

 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Mocker's Tavern
View previous topic :: View next topic  
Author Message
LABruinCub



Joined: 30 Jan 2004
Posts: 124

PostPosted: Sun Apr 02, 2006 6:59 am    Post subject: Mud Crashes and Keys

Because there seems to be a lot of instability with the mud lately, it would help if keys in your inventory would not disappear when the mud reboots. I hope I am not the only person who is constantly locked in a dungeon during a crash because of disappearing keys. Forces you to log out and actually be productive in real life... wait a min, maybe keys should keep disappearing. =)
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sun Apr 02, 2006 7:05 am    Post subject:

Well actually it didn't crash in the last 3 days, although you have a point about them anyway. Report the places you get stuck over reboots, so that we can make sure the keys are available on both sides of the door. That fixes the lame lock/summon stuff too, which is more important.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
LABruinCub



Joined: 30 Jan 2004
Posts: 124

PostPosted: Sun Apr 02, 2006 7:09 am    Post subject:

It one of the fortresses, the area with all the master warriors and medics and the master torturer.
Back to top
View user's profile Send private message
 
0 0 0
Adebaldi



Joined: 16 Jan 2004
Posts: 272
Location: Tallinn, Estonia

PostPosted: Sun Apr 02, 2006 10:21 am    Post subject:

Mahn-tor is also one of the commonly visited places with no keys inside.
Back to top
View user's profile Send private message
 
0 0 0
theobserver
Guest





PostPosted: Sun Apr 02, 2006 1:29 pm    Post subject:

I thought I put a key on both sides of mahn-tor a few months ago.
Back to top
 
0 0 0
Noliperus_



Joined: 03 Feb 2006
Posts: 39

PostPosted: Sun Apr 02, 2006 6:19 pm    Post subject:

Mahn-Tor does indeed have keys on both sides of all 3 doors.
Back to top
View user's profile Send private message
 
0 0 0
gomer



Joined: 09 Jul 2004
Posts: 162

PostPosted: Sun Apr 02, 2006 10:32 pm    Post subject:

The Dragon Tower
Back to top
View user's profile Send private message AIM Address
 
0 0 0
Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Mon Apr 03, 2006 12:00 am    Post subject:

Just crashed at the end of the surge.
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Mon Apr 03, 2006 4:37 am    Post subject:

Keep them coming, and remember its not just areas that need keys, but sometimes areas have internal parts that require a key too - those are the really bad ones.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Mon Apr 03, 2006 12:01 pm    Post subject:

here's a list of key places off the top of my head, dunno if you've fixed these yet or if you want to:
d'al kadar
dankbark hole-in-the-ground
dwarven catacombs
escismir e'gal
exile
ford thickets
gnome village dungeon
octopusy thing in dragon sea
redhorne mountain Confused
standing fortress
tainted valley
tyr unguld
winter...Laughing

though if you get stuck behind, for example, one of the dungeon cells in tyr unguld, it wouldn't make much sense to have a key in there to get you out considering the critters in there were locked in for a reason.
Back to top
View user's profile Send private message
 
0 0 0
Quiet Wanderer



Joined: 16 Feb 2004
Posts: 547
Location: Western Michigan

PostPosted: Mon Apr 03, 2006 12:49 pm    Post subject:

But, most places, like with Brenwyvhar, have a room just off to flee, and you could conceal the actual exit from displaying, make it a hidden room and plop the key there, if you want to get realy bitchy. Or just do what I do in most cases, carry a recall and some misty potions.
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
 
0 0 0
_Clifton_
Emissary


Joined: 08 Dec 2005
Posts: 1405
Location: your and you're are not the same. they're, there, and their are not the same. learn to english.

PostPosted: Mon Apr 03, 2006 3:03 pm    Post subject:

dragon tower
d'al kadar
dankbark hole-in-the-ground
dwarven catacombs
escismir e'gal
exile <--- don't need a key really.
ford thickets <--- only for khysaderon
gnome village dungeon
octopuss thing in dragon sea
redhorne mountain
standing fortress
tainted valley
tyr unguld
winter

adding on:

elven valley
mount saidon jailer
gasteride's
elf lord
Back to top
View user's profile Send private message
 
0 0 0
Resatimm
Takes the Cake


Joined: 23 Jan 2004
Posts: 980

PostPosted: Mon Apr 03, 2006 4:29 pm    Post subject:

Screw that! Redhorne only gets a key on one side, because if you are inside, and you dont have a recall, you are a tard! If you are a warlord then 'HA!' ram it open
Back to top
View user's profile Send private message
 
0 0 0
DarkFire



Joined: 27 Mar 2006
Posts: 50

PostPosted: Mon Apr 03, 2006 11:28 pm    Post subject:

haha I can see a warlord rammin his head againt a locked door
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Tue Apr 04, 2006 6:30 am    Post subject:

Mahn-Tor and standing fortress look like the serious ones out of that list. The others look kinda troublesome.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Mocker's Tavern All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group