Forum Links 

Click to return to main page
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile  Log in to check your private messagesLog in to check your private messages    Log inLog in 
 Current Top Rated Killers 
 Next Event   Voting Links 


The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 8 hours.

Doors.

 
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Mocker's Tavern
View previous topic :: View next topic  
Author Message
Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Tue Apr 11, 2006 6:02 pm    Post subject: Doors.

The new update is great. I love being able to see doors. Kudos on that one.
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Tue Apr 11, 2006 6:15 pm    Post subject:

This is a heads-up for people that don't know about these threads in the updates section.

http://abandonedrealms.com/forum/viewtopic.php?t=2395
http://abandonedrealms.com/forum/viewtopic.php?t=1771

My advice is to check up once a week or something, at least until I give up trying to keep them updated.


Now as for the doors thing, its a precursor to something else.. I'm making most doors obvious because I want to make others that are very hard to find. i.e. I'll also be removing that silly thing where you spam n/e/s/w/u/d to check for doors, and open n/e/s/w/u/d to open any door. There will be some doors that are pretty well hidden, with names that you have to read desc for. Not many, though.

Why? Because I want quests that have hidden doors in them, to make you read descs searching =p. I don't want to screw over every single door in the game though. So don't get too excited about your newfound cake door-finding just yet. It'll obviously be a very useful tool though.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Tue Apr 11, 2006 6:29 pm    Post subject:

I like that idea a lot. I'm really excited for doors you have to look at room descs to find. The only thing I might request is more examinable objects in rooms that you can look at to find clues for hidden areas, and more description for the examinable objects. Rather then just looking at a room desc and seeing "there's a gate". You'd have to examine vines to see that there is a gate hidden beneath the wildlife, and so forth.
Back to top
View user's profile Send private message
 
0 0 0
Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Tue Apr 11, 2006 6:48 pm    Post subject:

Yeah we'll be doing things like that, I don't want it to just feel like you're searching room descs for things that look like cavities either. It'll be up to the building team (level 51-52 imms, and Resatimm) to make sure things are interesting enough for explorers.



If you explore the circus camp, you'll see the kinda thing I like, for example, somewhere in there is a messy desk (the mess on it is supposed to catch your attention to say "examine me!"), and when you examine the desk you'll find a drawer.. and finally, an item in the drawer. But you can't just "open desk". The keys in that area were hidden pretty creatively too, in my modest opinion =p anyway, I can't speak for everyone, but I'm not hiding doors so simply that you can always go 'ooh, there's a "tree trunk" here' and then 'open trunk'.. not in the higher level explore areas anyway. What you said is one of the most natural methods I will employ.
Back to top
View user's profile Send private message Send e-mail
 
0 0 0
Display posts from previous:   
Post new topic   Reply to topic    Abandoned Realms Forum Index -> Mocker's Tavern All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group