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beia
Joined: 18 Mar 2006 Posts: 920 Location: Texas
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Posted: Fri Nov 17, 2006 12:58 am Post subject: Tick set |
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can any one tell me how long the tick set is, my client Roa, is good at remember ticks but I have to set it manually first, can someone help me out on the exact time? |
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Kedaleam Immortal
Joined: 25 Mar 2006 Posts: 989 Location: Michigan
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Posted: Fri Nov 17, 2006 1:07 am Post subject: |
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There is no exact time... It varies between like 28-31 or something. Cant remember the exact numbers. So if you were setting a tick timer, you would want it to reset itself almost each hour, i think... But dont take my word for it. |
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Stephen2_Aust
Joined: 10 Oct 2005 Posts: 224
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Posted: Fri Nov 17, 2006 1:32 am Post subject: |
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It's even more varied.. approx 25 -> 33 seconds by my observations.
You need some clever triggers to fake a tick timer now, even then.. What you get is a TICK warning at say.. 23 seconds, you could be waiting up to 10 seconds for a true tick...
It's good to have don't get me wrong, but it's not amazingly good either...
For more discussion see the Scripts forum at:
www.invokation.net |
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Dahlin
Joined: 08 Jan 2006 Posts: 99
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Posted: Fri Nov 17, 2006 2:53 am Post subject: |
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Ticks vary randomly between 25 and 35 seconds. |
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ryokan
Joined: 09 Nov 2006 Posts: 22
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Posted: Fri Nov 17, 2006 4:00 am Post subject: |
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a good way to learn the ticks is too watch your health in battle and you begin too aticipate the next gain, thus you can flee and sleep. i think the rounds in battle may even be set too a tick so that after a certain number of turns you will know how long youve been in the tick and have an idea of when the next is. i hope this information is usefull. |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10362 Location: 0x0000
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Posted: Fri Nov 17, 2006 6:48 pm Post subject: |
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The only reliable way of knowing when ticks have passed is using triggers to detect increases in mana/mv, which is pretty difficult to figure out (even if you know how to script well in zmud) so I doubt you'll get much help with that. |
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marsd
Joined: 16 Jan 2004 Posts: 832 Location: Magewares
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Posted: Sat Nov 18, 2006 10:26 am Post subject: |
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There are a lot of factors that can affect your hp/mana detection. The best way is to come up with 9 or more combinations of detection which can detect increments of your hp/ma/mv by pairing them up. |
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Viggs
Joined: 10 Mar 2004 Posts: 383
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Posted: Sun Nov 19, 2006 1:08 pm Post subject: |
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I find the best way is to , now mind you I am speaking for myself., for me the best way is to get killed before the tick happens , that way you never really have to worry about ticks. |
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beia
Joined: 18 Mar 2006 Posts: 920 Location: Texas
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Posted: Tue Nov 21, 2006 10:51 am Post subject: |
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I found it is different every area i move into, so I have to set it each time... kinda boreing doing it each time but I set it to 30 secs and that works good... |
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Stephen2_Aust
Joined: 10 Oct 2005 Posts: 224
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Posted: Tue Nov 21, 2006 11:23 am Post subject: |
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beia wrote: |
I found it is different every area i move into, so I have to set it each time... kinda boreing doing it each time but I set it to 30 secs and that works good... |
Haha, dude, think about it.. Ticks are the same for EVERY character on the MUD, a tick doesn't care about you, or about which area you're in...
I posted a zMUD basic tick trigger before, but the post got deleted, I think, so obviously it's a no go to post scripts here..
Sorry admins, I didn't realise it was against policy..... |
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beia
Joined: 18 Mar 2006 Posts: 920 Location: Texas
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Posted: Tue Nov 21, 2006 4:47 pm Post subject: |
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Stephen2_Aust wrote: |
beia wrote: |
I found it is different every area i move into, so I have to set it each time... kinda boreing doing it each time but I set it to 30 secs and that works good... |
Haha, dude, think about it.. Ticks are the same for EVERY character on the MUD, a tick doesn't care about you, or about which area you're in...
I posted a zMUD basic tick trigger before, but the post got deleted, I think, so obviously it's a no go to post scripts here..
Sorry admins, I didn't realise it was against policy..... |
Then maybe i am just way off i get different tics each time... well.. dang.. I will keep trying till i find a good precise time.. |
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Vertas
Joined: 17 Jan 2004 Posts: 1172 Location: Ewa Beach, HI
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Posted: Fri Nov 24, 2006 2:19 am Post subject: |
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Actually in my opinion counting rounds is more reliable than trying to count seconds... |
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Stephen2_Aust
Joined: 10 Oct 2005 Posts: 224
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Posted: Fri Nov 24, 2006 4:50 am Post subject: |
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Vertas wrote: |
Actually in my opinion counting rounds is more reliable than trying to count seconds... |
What if you're not fighting for a whole tick? That's a long time to be staying in a fight, most fights won't be fighting for a tick, before someone breaks...
Useless. |
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