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The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 7 hours.

shifting to pk
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Krakknot



Joined: 01 Oct 2007
Posts: 118
Location: Some place you do not want to be

PostPosted: Tue Nov 02, 2010 4:13 pm    Post subject: shifting to pk

I have never been an active pk style player, however, I think that I am ready to jump into it. I do anticipate many deaths and I can accept this. My question is, what should I start with as far as a pk char? Is there one type of race/class combo that I would benefit the most from as far as improving my pk ability? I have been around AR for a good bit and I am aware of all the things like weapon and style superiority. I am not practiced in their uses though. I mostly play neutral type characters, and lean toward mages. But now I am ready to expand my playing experience and dive into the PK world. I'm not exactly looking for a debate on the best pk race/class combo, I'm looking for race/class combos that I can learn the most about pk with.
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Tue Nov 02, 2010 6:32 pm    Post subject:

First I'd avoid clerics. They're too easybutton. Warriors and berserkers are a little overpowered imo, so I don't know how much you'd learn from them, but it wouldn't be nothing.

I'd suggest a ranger. You'll have some weapon and combat style considerations plus herb and camo for when things go bad. Also it'll give you the need for preparation in the form of gathering sanc potions and whatnot.

Magi are rather difficult if its your first foray into real PK, but if you're determined I'd suggest invokers. You don't have to worry about charmies and you have sanc built in. Also, if you're smart, you'll learn about gathering preps.
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Olyn
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Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Tue Nov 02, 2010 6:57 pm    Post subject:

Join a cabal. It'll force you into PK situations and you'll learn much quicker.
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Krakknot



Joined: 01 Oct 2007
Posts: 118
Location: Some place you do not want to be

PostPosted: Tue Nov 02, 2010 7:04 pm    Post subject:

doesn't joining a cabal require you to know how to pk already? I would just be cannon fodder.
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Tue Nov 02, 2010 8:17 pm    Post subject:

You could try Strife.
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Vevier
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Joined: 23 Jul 2008
Posts: 1642
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PostPosted: Tue Nov 02, 2010 8:49 pm    Post subject:

Strife isn't really for newbies learning how to pk. Its for Old Farts who don't have anything better to do than log on, fight a few people and quit out, people who want a cabalish atmosphere without the need to do all the stupid defense stuff/politics that go with it.

Join Knights. Once you get squired, you'll have plenty of opportunities to fight even before you join, and then at 40, if you don't actually want to, or knights think you're too noobish, they won't induct. I have had two knights and my best pk record EVER was 7-61. You won't get very far in the ranks if you aren't good, but it's a great chance to force you to PK, which has always been the biggest obsticle for me.

I would second the ranger option. It gives you plenty of skills without having an overwhelming amount and you've got camo for survivability. I'd go human, just for the low ranking curve, since you really do want to get to 50 and humans don't have vulns that can be exploited. As much as it hurts my soul a little to say this, Xerties' advice is sound. (Wink Mystics 1, heralds 50) If you really want mage, invoker would be the way to go, and human invoker is a 0exp combo if I remember right, which adds up to be pretty sweet.

But then all this advice is coming from someone with like 10 pks to her name, so take it with a grain of salt.
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Kaniyre



Joined: 10 Jul 2010
Posts: 48

PostPosted: Wed Nov 03, 2010 12:18 am    Post subject:

Xerties wrote:
First I'd avoid clerics. They're too easybutton. Warriors and berserkers are a little overpowered imo, so I don't know how much you'd learn from them, but it wouldn't be nothing.


What do you mean by easybutton? Shouldn't a player start with a slightly easier class first to learn how to pk?

Anyway, I would suggest Knights or Justice like the rest too. Knights would mean you get alot of help while Justice helps you improve your tracking ability.

You could go werebeast ranger for knights too, they get transform which is pretty awesome.
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Dogran
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Joined: 13 Jun 2009
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PostPosted: Wed Nov 03, 2010 2:28 am    Post subject:

werebeast is fun, but werebeast ranger is a huge exp gap, and a noob knight is going to want to rank fast because they are going to die a LOT. going to make it much harder to be so high of an exp penalty. Clerics are easymode really. You would end up learning much more on something less self suficient.
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Niusan
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Joined: 07 Jun 2010
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Location: Little Rhody

PostPosted: Wed Nov 03, 2010 3:29 am    Post subject:

Agreed with the Cabal voyage and especially Knights. This will definetly get you thrown into PK head first. As for the saying of warriors being not the best... I actually disagree. Warriors give you the change to experiment with the most basic fundamentals of PK (in the weapon type, etc situation). Rangers are definetly the next step of the learning process. I would say building a PK foundation with the basics is best and I feel that warriors are primo for such. Once you get a better feeling of how the PK situation goes, I would say dive into the magic type you said you seem to favor.
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Esivole
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Joined: 21 May 2004
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PostPosted: Wed Nov 03, 2010 3:47 am    Post subject:

I would go warrior to start, a bit easier to play over all in my opinion and far easier to rank. think about what aspects you like/dont like as your playing. then i would branch to... ranger/berserker or start clerics. just my thoughts on it.
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Wed Nov 03, 2010 6:37 am    Post subject:

Kaniyre wrote:


What do you mean by easybutton? Shouldn't a player start with a slightly easier class first to learn how to pk?




By too easybutton I mean that I don't think he'd learn much from a cleric. It's too easy to get away from a fight, you don't need to do shit to prepare really except have your spells up and a decent amount of mana. All of the other classes really depend on preps of some sort or another, so having that component missing is a big deal. I guess you might learn some tracking, since clerics don't have any lag skills, but neither does a ranger and you'd get the benefit of needing preps.
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Arishel



Joined: 07 Nov 2006
Posts: 417
Location: Alpharetta, Ga.

PostPosted: Wed Nov 03, 2010 1:40 pm    Post subject:

Choosing to be a healer will get you into battles with a good escape plan. A healer can be a good pk'er, and you'll learn to track well with one. They're a good defense that can be a plus in a cabal. Like Davairus said once upon a time (can't remember when). A cleric in a cabal doesn't necessarily have to have a great record, support is just as important to the survival of a group as the tanker itself.

I guess I'm saying if you want to progress, but still get your foot in the water then Healer is the obvious choice for you. It'll teach you enough to move on to the harder classes.

As for the cabal: Knight with a Healer, because you will learn from all the fights you will encounter. A shaman with Justice, because you can't be a healer in justice anymore.... Crying or Very sad

This was how I started, and I got whipped by Res alot. I eventually got him maybe once, but my (maybe) one victory was sweet enough to say that I had learned well along the way. Then the sky is the limit! Woohoo!!!
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Kaniyre



Joined: 10 Jul 2010
Posts: 48

PostPosted: Wed Nov 03, 2010 2:15 pm    Post subject:

Go Half-Elf Ranger if you want too, they are good due to their legacies plus accelerated learning.
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Wed Nov 03, 2010 5:17 pm    Post subject:

If you enjoy mages I'd say go mage. PK is one of those things, you just jump into. Clerics are probably your best bet, because the best way to get better at PK is to not die so you can fight another day without a 2hour/2day reequip session. Healers can get to 10 hp and easily still escape, classes like warriors or necromancers are not quite as easy to survive with. Really the best way to get better at PK is just to do it and healer/shaman have the best potential to do that at a minimal skill level. Look at Azazhog, very little actual PK skill but does/did plenty of it. That's the way to get better, trial and error. Eventually you'll feel strong enough to switch to a more offensive oriented class and get tired of chasing people around for an hour to land that final hit. IMO
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Krakknot



Joined: 01 Oct 2007
Posts: 118
Location: Some place you do not want to be

PostPosted: Wed Nov 03, 2010 6:03 pm    Post subject:

thanks for all the input. I think I was prone to mages, mostly invokers, because of the previousely mentioned perma sanc and weapon ward. I will be trying either a warrior or a ranger. Probably a ranger. Thanks again.
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Thu Nov 04, 2010 3:03 am    Post subject:

1. bad idea, you should definitely just make a healer/shaman and get led around fights watching real pk'ers do it. prefer evil to maximize opportunities

2. you still are cannon fodder no matter what you roll..because the opposing cabal will have players that way out-skill you. at least a healer can gear everyone else up withuot itself being heavily dependent on it. dont make yourself a liability to your own cabal, ie. someone who just feeds the enemy with eq
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Zanderic



Joined: 30 Jun 2005
Posts: 55
Location: Waukesha, Wi

PostPosted: Thu Nov 04, 2010 8:20 am    Post subject:

would a cleric want to go almost all + mana gear? Ive never played a cleric and I am thinking about trying it out.
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Thu Nov 04, 2010 11:50 am    Post subject:

I would never go all mana gear unless you're exclusively a winter-bitch healer or something. If you want to just survive, get hp and maybe saves. If you want to fight, get dam and maybe some hp.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Thu Nov 04, 2010 6:33 pm    Post subject:

Davairus wrote:
1. bad idea, you should definitely just make a healer/shaman and get led around fights watching real pk'ers do it. prefer evil to maximize opportunities


Also, invokation is a good resource for something like this. You can look at some logs posted on invokation that involve the race/class combos you're thinking of going into pk with. It will give you a general idea of what skills can be used in what circumstances. Also, posting your logs on invokation and asking for feedback can also help you fine-tune your pk-ing.
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Xerties



Joined: 24 Feb 2006
Posts: 484

PostPosted: Thu Nov 04, 2010 7:04 pm    Post subject:

Davairus wrote:
1. bad idea, you should definitely just make a healer/shaman and get led around fights watching real pk'ers do it. prefer evil to maximize opportunities


I disagree. I really don't think he's going to learn much as a cleric being towed around by pip or something. He's just going to see a blur of text on the screen until 'word me' or 'heal me.' You're not learning to track, you're not learning to run, and you're not learning to prepare.

For your first PK char ever I'd stay out of cabals. Roll a ranger, go evil, and don't buy protection or oath. Level up as best you can to around 30 or so then start picking fights. Don't worry about getting to 50, you won't survive the trip. Hang around 30, pick fights, and don't be afraid to die. At 30 you can recover from a death pretty easily, you'll haev a run with the squires/legion wannabes, and you won't be super pissed when your 50 condies or has to deal with lifelong enemies that you can't get away from (or won't get away from you by leveling out of pk.) Stick with human so you don't have to deal with retarded level advantages.

Do this with one char, stick through till you condie or get close, and I think you'd be ready for a run at Knights. If you really don't feel confident at all and your record is 1 and 61 or something then maybe do another uncaballed to 40 and run around there, but only if you do really horribly with the first one.

Most of all, don't be afraid to die. It'll help you in two ways. You'll get over the anxiety of defeat mostly, and you'll get good at re-equipping quickly.
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