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Playerkilling Statistics for May 2013
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The Reaper



Joined: 24 Jul 2005
Posts: 3826

PostPosted: Sat Jun 01, 2013 10:00 pm    Post subject: Playerkilling Statistics for May 2013


[KNIGHT]

Hiragald: kills 3, deaths 1
Rondak: kills 2, deaths 2
Ruchmuneeoph: kills 2, deaths 5
Kassiim: kills 1, deaths 0
Rinzy: kills 1, deaths 3
Hinther: kills 0, deaths 1
Veridon: kills 0, deaths 3
TOTAL: kills 9, deaths 15 (efficiency 37%)

[LEGION]

Gravvax: kills 8, deaths 5
Lucidique: kills 7, deaths 3
Kaglemar: kills 3, deaths 6
Mkatos: kills 1, deaths 1
Veramos: kills 1, deaths 3
Graxas: kills 0, deaths 1
TOTAL: kills 20, deaths 19 (efficiency 51%)

[JUSTICE]

Eloret: kills 2, deaths 0
Dremil: kills 1, deaths 2
TOTAL: kills 3, deaths 2 (efficiency 60%)

[KEEPER]

Jaux: kills 3, deaths 0
Thodun: kills 2, deaths 0
Adrieradune: kills 2, deaths 0
TOTAL: kills 7, deaths 0 (efficiency 100%)

[UNCABALLED] (level 50 kills only)

Veruliane: kills 3, deaths 2
Zolis: kills 2, deaths 15
Ruch: kills 2, deaths 1
Benno: kills 2, deaths 2
Almaer: kills 1, deaths 0
Kirlin: kills 1, deaths 4
Kopraonu: kills 1, deaths 0
Lahrna: kills 1, deaths 1
Thorgoth: kills 1, deaths 1
Ona: kills 1, deaths 6

[WORST MATCHUPS]

Veruliane vs Rinzy 2- 0
Gravvax vs Ruchmuneeoph 2- 0
Zolis vs Rimera 2- 0
Zolis vs Mordoth 2- 0
Benno vs Zolis 2- 0

[MOST LETHAL] (level 50 kills only)

Gravvax: kills 6, deaths 5
Lucidique: kills 6, deaths 3
Veruliane: kills 3, deaths 2
Kaglemar: kills 3, deaths 6
Zolis: kills 2, deaths 15

[MOST ABUSED]

Zolis: kills 7, deaths 15
Mordoth: kills 0, deaths 8
Gundder: kills 0, deaths 6
Ona: kills 1, deaths 6
Kaglemar: kills 3, deaths 6

63 pkers have scored a bodycount of 136.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sun Jun 02, 2013 3:12 am    Post subject:

Wow. Keepers 100% efficiency. Crazy talk.
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Andrael



Joined: 15 Jan 2013
Posts: 779

PostPosted: Sun Jun 02, 2013 2:40 pm    Post subject:

Keepers gonna keep... hopefully with Jaux gone now Crying or Very sad
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Xenyar
Emissary


Joined: 26 May 2010
Posts: 601

PostPosted: Sun Jun 02, 2013 10:23 pm    Post subject:

I never liked seeing a cabal member(Yes, I'm talking about a specific char right now, but won't say any names) that is neary decked for like six weeks with the same eq, and have ZERO kills. I don't get it....
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Dogran
Immortal


Joined: 13 Jun 2009
Posts: 1797

PostPosted: Sun Jun 02, 2013 10:46 pm    Post subject:

Yeah this kill count is awfully low, but when Mkatos got full looted by Justice at the beginning of the month he stopped coming around as much I guess. Other people are falling off, and less 50 pk is going on right now then I am used to seeing.
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Eric Cartman



Joined: 27 Apr 2013
Posts: 14

PostPosted: Mon Jun 03, 2013 2:47 am    Post subject:

@Xenyar, newb cabal members?
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Mon Jun 03, 2013 4:06 am    Post subject:

Or a good runner.
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dremil



Joined: 07 Mar 2013
Posts: 10

PostPosted: Mon Jun 03, 2013 3:56 pm    Post subject:

Why does this count mobdeaths? lol
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Mon Jun 03, 2013 5:03 pm    Post subject:

dremil wrote:
Why does this count mobdeaths? lol

good question
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gundder



Joined: 17 May 2013
Posts: 13

PostPosted: Mon Jun 03, 2013 5:12 pm    Post subject:

I second that. I'm showing up as 6 deaths, but only 2 of those were from PKs.
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Mon Jun 03, 2013 5:42 pm    Post subject:

If we did not count mob deaths, you'd see players running away in awful condition and suiciding on mobs to preserve their precious pk record. Counting all deaths is full-proof.
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dremil



Joined: 07 Mar 2013
Posts: 10

PostPosted: Mon Jun 03, 2013 7:56 pm    Post subject:

I guess that makes sense... would people rather eat a death with certainty than run and possibly escape at the risk of hurting your pk record? Maybe I just don't care as much about my record as others..
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pip



Joined: 22 Jan 2004
Posts: 247
Location: You're in Trouble Now Room

PostPosted: Mon Jun 03, 2013 7:58 pm    Post subject:

Olyn wrote:
full-proof.


fool proof? anyhow, you already have it in the code to differentiate between pk adrenaline and mob adrenaline, so why not just have a check at death to see which is which?
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Mon Jun 03, 2013 8:05 pm    Post subject:

pip wrote:
Olyn wrote:
full-proof.


fool proof? anyhow, you already have it in the code to differentiate between pk adrenaline and mob adrenaline, so why not just have a check at death to see which is which?


foolproof is one word. so is irony.
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Mon Jun 03, 2013 8:13 pm    Post subject:

Erlwith wrote:
pip wrote:
Olyn wrote:
full-proof.


fool proof? anyhow, you already have it in the code to differentiate between pk adrenaline and mob adrenaline, so why not just have a check at death to see which is which?


foolproof is one word. so is irony.


oof
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Mon Jun 03, 2013 8:16 pm    Post subject:

pip wrote:
fool proof? anyhow, you already have it in the code to differentiate between pk adrenaline and mob adrenaline, so why not just have a check at death to see which is which?

A valid argument. Ultimately, the pkstats are for the benefit of the players. I've never seen a game use a formula for k/d that doesn't penalize suicide (mob death). Usually it just adds one to deaths. Sometimes it takes away one kill. I know you guys wouldn't like that second option. I'd be interested to hear what more of you think about it.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Mon Jun 03, 2013 11:04 pm    Post subject:

Personally, if you die to a mob at level 50 it's more than just a death on your record, it is a source of shame.

There are some instances where a mob death might be unavoidable (teleport death, you dirt kicked and boss mob happens to breathe right then). In the first case, definitely your own damn fault. In the second case, you knew the risks of fighting a mob like that when you started.

I guess another pk-oriented mob death could result from being summoned to an aggro mob. Let's say you started fighting Mordun, a shaman finds you and keeps summoning you to him until you die. I once killed a healer who was fighting five or six darkhaven outlaws at one time by summoning her to them a couple times.

so there are definitely mob deaths that have pk roots, which should be counted without a doubt. And all the other ones would have to result from being careless which should also go on the record.
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Dispater



Joined: 11 Feb 2008
Posts: 780
Location: Far side of the internet!

PostPosted: Tue Jun 04, 2013 9:53 am    Post subject:

Or you fuckers could just come up with a more original string of code and make it so that the formula counts IF the MOB or PLAYER does most of the damage and then adjust it if it is PK death or MOB death!
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Tue Jun 04, 2013 5:27 pm    Post subject:

Not everyone is a vet. People die at 50 exploring, or trying to fight a new NPC, or linkdead starvation. Not sure if it all comes down to a "source of shame"
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Ceridwel
Immortal


Joined: 01 Feb 2008
Posts: 3385
Location: Seattle

PostPosted: Tue Jun 04, 2013 5:49 pm    Post subject:

Dispater wrote:
Or you fuckers could just come up with a more original string of code...


You sure have a way with words.
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