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The event "Bad Blood - Gulgru vs Afales" is beginning in 4 days, 13 hours.

thief assassinate

 
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Ozaru



Joined: 01 Jun 2010
Posts: 1076

PostPosted: Thu Jun 06, 2013 12:14 am    Post subject: thief assassinate

why do thieves have assassinate?
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Thu Jun 06, 2013 3:45 am    Post subject:

they are the grandmasters of assasins
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Smotpoker



Joined: 19 Jul 2005
Posts: 552
Location: In my shadow

PostPosted: Fri Jun 07, 2013 7:14 pm    Post subject:

yup just lost all motivation to play this game.

Sorry Heralds
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Erlwith



Joined: 22 Mar 2006
Posts: 1626

PostPosted: Fri Jun 07, 2013 7:34 pm    Post subject:

Smotpoker wrote:
yup just lost all motivation to play this game.

Sorry Heralds


you're leaving cuz thieves got assassinate? and you're a herald? I don't get it
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Vanisse
Immortal


Joined: 06 Jan 2006
Posts: 2793
Location: inside a tree

PostPosted: Fri Jun 07, 2013 8:23 pm    Post subject:

o.O no clue
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10352
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PostPosted: Fri Jun 07, 2013 10:15 pm    Post subject:

FYI it doesn't one hit kill on thieves, its actually a different skill. "ambush" might be a better name.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Fri Jun 07, 2013 11:04 pm    Post subject:

So it's basically a backstab that isn't limited by weapon type? It's limited by situation?
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Dispater



Joined: 11 Feb 2008
Posts: 780
Location: Far side of the internet!

PostPosted: Sat Jun 08, 2013 10:58 am    Post subject:

I think, from what I tested with a friend's char is that the skill acts like backstab with a more fixed damage. So for an example, if you don't have pimpy gear, you can still do damage with your chieftain's sceptre or whatever.

But it only works vs tripwired or slept characters afaik. Not sure if the progress brings you out of hide, while logically it should not and should work from hide, i have not tested it.


Seems like a crap thing overall though. Maybe just an initiation skill after you rob some shit and lack backstab damage, but it's no point as it won't do enough damage for you to win a fight vs someone while being gimped anyway.
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Jun 08, 2013 1:57 pm    Post subject:

Dispater wrote:
I think, from what I tested with a friend's char is that the skill acts like backstab with a more fixed damage. So for an example, if you don't have pimpy gear, you can still do damage with your chieftain's sceptre or whatever.

But it only works vs tripwired or slept characters afaik. Not sure if the progress brings you out of hide, while logically it should not and should work from hide, i have not tested it.


Seems like a crap thing overall though. Maybe just an initiation skill after you rob some shit and lack backstab damage, but it's no point as it won't do enough damage for you to win a fight vs someone while being gimped anyway.


Only reason I can see why to use it over dual backstab would be to ensure weapon and combat style superiority upon waking your opponent up.
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Dispater



Joined: 11 Feb 2008
Posts: 780
Location: Far side of the internet!

PostPosted: Sat Jun 08, 2013 2:04 pm    Post subject:

Ergorion wrote:
Dispater wrote:
I think, from what I tested with a friend's char is that the skill acts like backstab with a more fixed damage. So for an example, if you don't have pimpy gear, you can still do damage with your chieftain's sceptre or whatever.

But it only works vs tripwired or slept characters afaik. Not sure if the progress brings you out of hide, while logically it should not and should work from hide, i have not tested it.


Seems like a crap thing overall though. Maybe just an initiation skill after you rob some shit and lack backstab damage, but it's no point as it won't do enough damage for you to win a fight vs someone while being gimped anyway.


Only reason I can see why to use it over dual backstab would be to ensure weapon and combat style superiority upon waking your opponent up.


That is attainable by prying off the weapons from your sleeping foe.

Other than that, i could see it's usability vs fighter classes if it would have % damage implemented, similar to the new invoker spell, ray of vindication or something.

Would give some diversity for sure.
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