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Multis?

 
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Vayne



Joined: 26 Dec 2013
Posts: 13

PostPosted: Mon Jan 27, 2014 4:50 pm    Post subject: Multis?

I am curious as to how multi-ing is handled here. My understanding in RP enforced settings is that sharing information is not okay, neither are the following:

1. Locating things with one character and getting them with another;
2. Using Character B to get revenge on Character C who killed your character A;
3. Not keeping your characters separate;

Care to explain this one to me? It almost seems like what Fireballe2 said in one forum was a form of multi-ing, using one character to kill another your other character has problems with. I suspect it is found somewhere if I know where to look, but I don't.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Mon Jan 27, 2014 5:26 pm    Post subject:

in-game, do help rules and help punishment. Try not to listen to fireballer, some of his recent comments make me think he's not playing the same game as the rest of us.
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Fireballe2



Joined: 19 Jun 2012
Posts: 379

PostPosted: Mon Jan 27, 2014 11:35 pm    Post subject:

dude, it's so easy.

Those rules are explicitly about logging out or killing someone with character B that has had no previous bad interaction or roleplay reason to kill character Y because character A was the one with the problem with character Y.

There's nothing against the rules in mothballing character A and fighting with character B against character Y until character Y is no longer around. Otherwise you'd have to prohibit people from having multiple characters. It's not against the rules to play different characters is it? It's not against the rules to allow the natural course of gameplay for B to come into conflict with Y, is it?

Either you'd have to say that char B must never initiate any fight with char Y because you had a problem between char A and Y, or you must restrict people to not having more than one character.

Multi is against the rules, and this IS NOT MULTI IN TERMS OF THE RULES.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Tue Jan 28, 2014 4:59 am    Post subject:

direct quote from help multi:

Quote:
A rule of thumb to follow is: "Your character's knowledge should NOT extend
beyond his in-game experience." A player logging in knowing something dynamic
about the lay of the lands (like who's on, or where equipment is, that there's
just been a reboot, etc) is ALWAYS guilty of multi.


This is explicitly against the rules. Explicitly.

Quote:
Explicit (adjective):
stated clearly and in detail, leaving no room for confusion or doubt.
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Vayne



Joined: 26 Dec 2013
Posts: 13

PostPosted: Tue Jan 28, 2014 8:51 pm    Post subject:

Okay, looks like I hit a nerve there... Not only that, what I expected was basically straight on with how things are done. Thanks for clearing that one up.
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Wed Jan 29, 2014 2:05 am    Post subject:

To answer those specifics:

=> Locating eq.
Yes, that is multi'ing of information. It could be difficult to catch, but a penalty if caught cleanly.

=> Using B on C who killed A.
That is an example of a sketchy one that I would not jump to bust, do you see why? Its because, C might have been massacring everybody in PK range, and already killed B earlier. I don't track player activity, so I don't know that to be the case or not. I would bust if A immediately quit out and immediately logged on B for the fighting, otherwise I wait, knowing that a person who behaves like that will do something more solid to bust them on sooner or later (experience has taught me that).

=> Not keeping your characters seperate.
There's a line somewhere, where you as a player have to shoulder some responsibility for defending yourself vs your PK range yourself. I consider it the Immortal's duty to stop people from funneling rares to their mains from their alts, or from their alts to their mains, and using it to shit on people. I don't consider it our duty to prevent you from playing the grandson of a character you had 3 years ago, as long as you aren't going around saying in the game that you used to play that character to collect eq from people (which is against the rules). Obviously if you are playing living brothers/cousins we will have a problem.
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Fireballe2



Joined: 19 Jun 2012
Posts: 379

PostPosted: Wed Jan 29, 2014 2:15 am    Post subject:

It's like dav pointed out.

I'm NOT talking about immediately logging on or mining a WHO list to try to hop on the right character. I never said that, nor did I advocate anything which is against the multi rules.

Player A logs on with char A. Gets beat by Char X.
Player A logs on TOMORROW with char B. Beats Char X, even though player A had no prior or 'dynamic' knowledge.
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Nycticora



Joined: 09 Feb 2013
Posts: 2277

PostPosted: Wed Jan 29, 2014 2:41 am    Post subject:

You still need rp reasons for your kills. There are as many rp reasons as there are stars in the sky, but you need one. There is nothing preventing you from such as rolling up an invoker to try to take down a Mkatos, since shamans are weak to invokers, or rolling up a ranger to take down a Ravinah, since necros are weak to rangers. However, your characer is not just a bunch of numbers in a score page - you need to be a character with thoughts and actions and reasons for those actions.

You can break or skirt as many in-game rules as you want if you have the balls to risk your character on it. A lot of good players come really close to the borders of a lot of rules (see the recent discussion about Mikoos and cabal invasion). If you go this route you have to be prepared to take it like a man if an imm gets pissed off and takes a steaming dump on your character.

You don't strike me as the type of person who plays well in grey areas, Fireballer, so it is my personal suggestion to you that you should not do this sort of thing until you are a little more mature as a player.
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Fireballe2



Joined: 19 Jun 2012
Posts: 379

PostPosted: Wed Jan 29, 2014 3:25 am    Post subject:

we're all entitled to our opinion, but as evils, those characters will provide the rp reason themselves in aggressive attacks, and if you roll a good, you need little other reason to go after them.

There's no gray area here because everyone would have to be in it for having more than one character.
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