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Any training trips for hide?

 
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Grayden



Joined: 21 Jun 2005
Posts: 585
Location: Spokane, WA

PostPosted: Mon May 16, 2022 8:07 am    Post subject: Any training trips for hide?

Scarecrows are great, but how should one master hide?

My guess is a training boost potion then hide and visible until I go insain, but is there a better way?

Just been thinking about sneak and hide.
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Davairus
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Joined: 16 Jan 2004
Posts: 9841
Location: 0x0000

PostPosted: Mon May 16, 2022 8:24 am    Post subject:

grayden ... do you know how to make a trigger?
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Dogran
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Joined: 13 Jun 2009
Posts: 1594

PostPosted: Mon May 16, 2022 1:57 pm    Post subject:

I make an alias like qqqq that hits hide 10 times who where and repeats twice. More than that and it kicks you from the game.
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Stiehl26



Joined: 16 Jan 2004
Posts: 647

PostPosted: Mon May 16, 2022 11:53 pm    Post subject:

You can create an action on the hide text and vis text. Also failed attempts. Create a variable and a counter and track the number of successes you get. Also highlight the “You learned” text to easily see those gains.
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Grayden



Joined: 21 Jun 2005
Posts: 585
Location: Spokane, WA

PostPosted: Tue May 17, 2022 10:11 pm    Post subject:

I do know how to set triggers but I automate very few things (probably why I get murdered so easily). For being disarmed is about the only one I regularly turn on.

A dozen or so of the same command will get you a warning, so I guess a timer in conjunction with a training boost is the best route?

Thought about adding hide to all my movements, but that would be bad if I needed to run. Shocked
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Vevier
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Joined: 23 Jul 2008
Posts: 1557
Location: everywhere

PostPosted: Wed May 18, 2022 12:42 am    Post subject:

I like to train hide with peek. Trigger the peek on the attempt to hide and the hide on the attempt to look. As long as you are LOOKing at a unique creature, if you have to flee, the trigger loop will break. To be safe, add 'who; where' onto either of the triggers.
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Olyn
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Joined: 23 Jul 2008
Posts: 3197
Location: Pennsylvania

PostPosted: Thu May 19, 2022 1:13 pm    Post subject:

You don't need to vis before trying to hide again.
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twerpalina



Joined: 16 Mar 2018
Posts: 241
Location: Utrecht, Netherlands

PostPosted: Thu May 19, 2022 3:12 pm    Post subject:

#ac {Players online:} {hide;who}
#ac {hungry} {#3 dri barrel;get beef sack;eat beef}
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Ashlyn



Joined: 20 Oct 2006
Posts: 152

PostPosted: Thu May 19, 2022 3:26 pm    Post subject:

just spam hide with a training boost
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Arunore



Joined: 05 Aug 2014
Posts: 185

PostPosted: Fri May 20, 2022 11:54 am    Post subject:

I always used worth as my trigger (the amount of medals or relics you have) hide 10-12 times and "wo" after, and manage your hunger thirst as needed

I'd personally save your training boosts or rewards for something more difficult to master. Depending upon how much time you have to play
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Stiehl26



Joined: 16 Jan 2004
Posts: 647

PostPosted: Fri May 20, 2022 6:50 pm    Post subject:

I preferred to never spam a skill x times, rather triggering on a successful or failed attempt. That way you don’t get attacked and still have x amount of skill/spell inputs to deal with.
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Vevier
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Joined: 23 Jul 2008
Posts: 1557
Location: everywhere

PostPosted: Fri May 20, 2022 8:52 pm    Post subject:

For those of you who do spam, remember the CLEAR command. It will clear anything that is queued up, but it does cause some lag itself. Much less than 5 hides or whatever.
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Erlwith



Joined: 22 Mar 2006
Posts: 1625

PostPosted: Fri May 20, 2022 11:32 pm    Post subject:

how does one train hide.. i should play again to raise my "I can win" self-esteem.

edit 2 minutes later. I'm coming back YOU WILL ALL DIE except pip who i can never kill except those 2 times

edit 4 minutes later. and who talked dav into putting in a clear command cuz wth
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