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The event "Bad Blood - Gulgru vs Afales" is beginning in 6 days, 13 hours.

Wishlist item - additional Monk race
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Ashlyn



Joined: 20 Oct 2006
Posts: 287

PostPosted: Mon Nov 13, 2023 3:58 pm    Post subject:

Monks are life, monks are love. Have you never watched enter the dragon, or evil kill bill?
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Zooka



Joined: 23 Nov 2020
Posts: 38
Location: Independent

PostPosted: Tue Nov 14, 2023 8:27 am    Post subject:

Travelling through Thailand, and in Laos right now, I can understand monks are a way of life... haven't seen them break out any kung-fu moves yet though Laughing
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Thu Nov 16, 2023 10:12 am    Post subject:

Mogu/Ashlyn:

18/20/23/24/18

these stats seem on the right track, I think we'll be taking a point of dex back off. Back down to 23. Otherwise that will end up needing a vuln
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Ashlyn



Joined: 20 Oct 2006
Posts: 287

PostPosted: Thu Nov 16, 2023 4:27 pm    Post subject:

18/18/23/23/20
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Mogu



Joined: 21 Mar 2015
Posts: 123

PostPosted: Thu Nov 16, 2023 4:36 pm    Post subject:

Cats aren't dumb though. I get the 102 vs 103 total stat line. Was just thinking cat people should be at least as nimble as a halfling. But I don't think their str or con should be below 18 so 23 dex works fine.
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lionSpyre



Joined: 07 Sep 2015
Posts: 109

PostPosted: Thu Nov 16, 2023 6:19 pm    Post subject:

I’m a fan of Dav’s stat line. But cats should definitely share the dwarven water vuln.
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Mogu



Joined: 21 Mar 2015
Posts: 123

PostPosted: Thu Nov 16, 2023 6:33 pm    Post subject:

Big cats don't give a shit about water.
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lionSpyre



Joined: 07 Sep 2015
Posts: 109

PostPosted: Thu Nov 16, 2023 9:03 pm    Post subject:

Ah that’s true, particular jaguars. I was watching as my cat stared inquisitively at a puddle of water as I said that Razz
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Mogu



Joined: 21 Mar 2015
Posts: 123

PostPosted: Thu Nov 16, 2023 9:48 pm    Post subject:

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Ashlyn



Joined: 20 Oct 2006
Posts: 287

PostPosted: Fri Nov 17, 2023 2:41 am    Post subject:

Quit messing with my Ayesha Clan Clan roleplay. She’s an idiot but functionally immortal.
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Dalero



Joined: 13 Oct 2004
Posts: 102
Location: Texas

PostPosted: Fri Nov 17, 2023 12:39 pm    Post subject:

who'a thunk , an outlaw star reference!
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twerpalina

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Joined: 16 Mar 2018
Posts: 307
Location: Utrecht, Netherlands

PostPosted: Fri Nov 17, 2023 1:48 pm    Post subject:

furry mud?
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Rothak



Joined: 03 Oct 2011
Posts: 257
Location: Japan

PostPosted: Sat Nov 18, 2023 3:09 am    Post subject:

When do you think this might come to fruition? I grow eager.
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Davairus
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Joined: 16 Jan 2004
Posts: 10351
Location: 0x0000

PostPosted: Sat Nov 18, 2023 4:02 am    Post subject:

Its ready when its ready, Rothak. You know how we roll by now.

We'll be spending the next couple months establishing a footprint (paw-print?) then we are set. I was thinking the Winter conquistadors can trivially be converted into some of these jaguar guys. Rather open with a small area at least to give it a decent introduction, though.
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twerpalina

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Joined: 16 Mar 2018
Posts: 307
Location: Utrecht, Netherlands

PostPosted: Sat Nov 18, 2023 2:23 pm    Post subject:



You better open this new furry race up for thieves also
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Arunore



Joined: 05 Aug 2014
Posts: 200

PostPosted: Tue Nov 21, 2023 3:21 am    Post subject:

I tried custrace Tiefling and it was shut down, rightfully so I believe. I feel like the Demon/Devil stuff going on with vessels and Dk's can add enough cust flavor for whatever the player is trying to aspire to.

I don't get not adding Orcs & Goblins, but I get it that it is a tribute of respect. You know, I feel if it was so, the ratio of good-only races would be largely outweighed by evil races. But it would be cool to have them. I can go either way with that. At some point we're just digging through the lore of creatures and making starter races, but I always say the more the merrier. Contradicting myself here.

I love the cat race idea, and agree mostly with the stat block but would throw a 19 in there on either INT or CON, and keep one 18. Also, water should be their material weakness, not vulnerability. The same might can be said for Dwarves
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