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Quasit Fly and Land

 
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Should we allow quasits to track for PK?
Yes
64%
 64%  [ 11 ]
No
35%
 35%  [ 6 ]
Total Votes : 17

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Zooka



Joined: 23 Nov 2020
Posts: 38
Location: Independent

PostPosted: Sun Dec 17, 2023 12:31 am    Post subject: Quasit Fly and Land

Quasits permanently fly. They do not have a land command like Avians. They are therefore unable to use the track command. This restricts them in a pk sense.

Should quasits be able to land or track in some other way?
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Zooka



Joined: 23 Nov 2020
Posts: 38
Location: Independent

PostPosted: Tue Jan 09, 2024 8:25 am    Post subject:

Close call.

What are the Implementers thoughts?
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Xenyar
Emissary


Joined: 26 May 2010
Posts: 601

PostPosted: Tue Jan 09, 2024 4:00 pm    Post subject:

I vote yes. Could put a caveat on it if there's hesitations to implement... Like can't walk around while landed. All you can do is land, track, fly again.
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Scrynor



Joined: 26 Jul 2021
Posts: 83
Location: New York

PostPosted: Fri Feb 02, 2024 2:15 pm    Post subject:

They should just be able to land no matter what. Quasits are allowed to be thieves. It says right on the thief page that flying is not recommended. A lot of their skill kit does not work well while flying. Having quasit thieves who can't land has never made much sense.
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Olyn
Immortal


Joined: 23 Jul 2008
Posts: 3249
Location: Pennsylvania

PostPosted: Fri Feb 02, 2024 4:43 pm    Post subject:

I'd be okay with allowing them to fly/land like avians as long as the original intent of that restriction remained present in a suitable way, such as a +1 mv cost on most terrains while not flying or some type of penalty to regen while grounded.
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Scrynor



Joined: 26 Jul 2021
Posts: 83
Location: New York

PostPosted: Fri Feb 02, 2024 8:54 pm    Post subject:

What if you give them an extra weight burden when landed? Seems thematic because they are foregoing their wings / magic and using their weak legs, exposing themselves to encumbrance, and if would be less punishing to thieves who want to be on the ground since they are incentivized to be in light gear anyway now.
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dead



Joined: 21 Jun 2009
Posts: 100
Location: The Missouri Ozarks

PostPosted: Sat Feb 03, 2024 3:12 am    Post subject:

That sounds very reasonable and awesome lore wise. I voted yes to begin with, but if I had voted no, that post would have swayed me.
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Zooka



Joined: 23 Nov 2020
Posts: 38
Location: Independent

PostPosted: Sat Feb 03, 2024 1:30 pm    Post subject:

@Olym, what was the original intent of the restriction?
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Stiehl26



Joined: 16 Jan 2004
Posts: 693

PostPosted: Sat Feb 03, 2024 2:36 pm    Post subject:

I was wondering the same. What was the lore based upon?
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