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Nakachi
Joined: 08 May 2006 Posts: 221
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Posted: Tue May 29, 2007 1:21 am Post subject: Class cooperation |
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So.. was ranking recently, and started thinking about how you have a lot of different warrior/cleric/mages/rogues always in groups(obvious). So, a ninjas grapple was missing quite a lot, and started thinking why not have:
Warrior A hobble creature.
Ninja A's grapple has a higher chance of succeeding.
And this was the only combo i thought of, but it could be applied to a lot of things I'm sure. If you have an idea for a combo, post it. |
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Rem
Joined: 09 Sep 2006 Posts: 133
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Posted: Tue May 29, 2007 1:35 am Post subject: |
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um it probably does cause the dex is reduced when that creature got hobbled........
so PWND |
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Davairus Implementor
Joined: 16 Jan 2004 Posts: 10351 Location: 0x0000
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Posted: Tue May 29, 2007 3:16 am Post subject: |
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^^ Yep. Also mobs get cheesed enough with vulns already. We could undo the vulns, then you'd naturally want to put a decent group together like that, instead of just 3 warriors with fire weapons and 70 monster potions for 5k. Its also possible we could make dirt behave regularly against mobs, that way there'd definitely be a strong incentive to grab a rogue for dirting. All I ever hear about ranking is its too difficult though. |
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Soldier
Joined: 26 Jul 2005 Posts: 258
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Posted: Tue May 29, 2007 11:37 am Post subject: |
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Thats because they suck and can't rank. |
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