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Feature Freeze

 
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Davairus
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Joined: 16 Jan 2004
Posts: 9201
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PostPosted: Fri Mar 27, 2015 7:49 pm    Post subject: Feature Freeze

Just wanted to mention there's been a feature freeze so you guys can see the game is very stable.


Code:

Abandoned Realms has been up for 21 days 15 hours 59 minutes an


Its exposed a couple of problems, nothing too serious. I am probably going to end it next week and start cracked skull tourney.
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Nadrin



Joined: 13 Jun 2009
Posts: 1458

PostPosted: Fri Mar 27, 2015 8:49 pm    Post subject:

what does that mean exactly? Feature freeze?
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Nycticora



Joined: 09 Feb 2013
Posts: 2267

PostPosted: Fri Mar 27, 2015 10:11 pm    Post subject:

It means we're doing nothing but eliminating stability affecting issues and non-code balance issues like equipment balancing for awhile.

We'll probably schedule feature freezes regularly / periodically so the game is always in a stable state. Quarterly boundaries (skipping q4 because christmas) maybe.
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Davairus
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Joined: 16 Jan 2004
Posts: 9201
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PostPosted: Sat Mar 28, 2015 12:58 am    Post subject:

yep this showed that some progs were crashing the game and not the actual game code
and it also showed that there wasnt a way to avoid it with code changes
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beia



Joined: 18 Mar 2006
Posts: 893
Location: Texas

PostPosted: Sat Mar 28, 2015 1:24 am    Post subject:

So how does this affect us players? I am confused... Less loot storms?
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Davairus
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Joined: 16 Jan 2004
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PostPosted: Sat Mar 28, 2015 4:42 am    Post subject:

reboots are scheduled
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Nycticora



Joined: 09 Feb 2013
Posts: 2267

PostPosted: Sat Mar 28, 2015 7:03 am    Post subject:

yeah beia, someday we're going to make it so that items you drop will stick around and not disappear. You'll be able to hoard treasure. This is a stepping stone to that.

but shhhh don't tell anyone it's supposed to be a secret
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Ergorion



Joined: 16 Mar 2007
Posts: 2156

PostPosted: Sat Mar 28, 2015 8:48 pm    Post subject:

If you want to hoard treasure, just roll up a healer.
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curisq



Joined: 07 Sep 2008
Posts: 75

PostPosted: Sat Mar 28, 2015 11:59 pm    Post subject:

this is great information i dont know what beai is talking about. with all the new features there is an assload of bugs and I'm glad we're getting them sorted out
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Mummy



Joined: 11 Sep 2006
Posts: 691
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PostPosted: Sun Mar 29, 2015 12:42 pm    Post subject:

I don't get it either. Also, what's this cracked skull tourney I keep hearing people mention?
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Davairus
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Joined: 16 Jan 2004
Posts: 9201
Location: 0x0000

PostPosted: Thu Apr 30, 2015 5:45 am    Post subject:

Well the cracked skull tournament is taking a backseat to my job and stuff going on with the Justice cabal, as well as I hate coding database interactive functions which further slows it down. So apologies for that to anybody who has been waiting.

Basically its going to be a reuseable tournament format, with the title of "skull buster" for whoever wins it. It will add a new page to the website to display winners. The offiical tournament host is so far unrevealed, but you guys will learn more soon.

We will eventually have to discuss to figure out a good size bracket + tournament frequency. I would like it to be quarterly at the very least. I dont know about how big of a size. 4 players wouldnt really be much of a tournament but we have to get it done somehow
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Davairus
Implementor


Joined: 16 Jan 2004
Posts: 9201
Location: 0x0000

PostPosted: Sat Jun 27, 2015 4:59 pm    Post subject:

We decided to focus on bugfixes and a couple new minor things after the game dropped right after I posted.

Code:

Abandoned Realms has been up for 28 days 9 hours 44 minutes and 20 seconds.

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