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Druid Guild-Halls

 
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Accident-Prone



Joined: 27 Jan 2004
Posts: 95
Location: Outside your window

PostPosted: Mon Feb 02, 2004 6:46 pm    Post subject: Druid Guild-Halls

Just your thoughts and opinions on why druids are the only class with one guild-hall. At least that is all i can find. It just doesnt seem fair.
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Asyn



Joined: 02 Feb 2004
Posts: 7

PostPosted: Mon Feb 02, 2004 7:22 pm    Post subject:

Why would a Druid need to go into a guild hall besides to practice? The things are suped, you practically need a group to take one down with even a tad bit of competance.
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Accident-Prone



Joined: 27 Jan 2004
Posts: 95
Location: Outside your window

PostPosted: Mon Feb 02, 2004 7:58 pm    Post subject:

I just find it unfair that every other class has a place to practice and a place of solitude in every other town. And your telling me that illusionists and necromancers are easier to take down than a druid. They get a guild-hall in each city. They are a group of 5 in of themselves.
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Avendin



Joined: 30 Jan 2004
Posts: 400

PostPosted: Tue Feb 03, 2004 8:30 am    Post subject:

I remember playing a lvl 50 druid (the 2nd non-test to make it there) when they had detect invis, group cure critical for 15 mana, averaging 18 hp and 19 mana per rank as a human and a bunch of other fun stuff. Now THOSE were the days. Damn shame I made a neutral and had to settle for Herald (though I still got some PKing in). Should've gone evil (I ranked with mostly evils anyway) and owned in Legion with my 900 hp and 1000 mana naked.

Anyway, druids are nature types even more so than rangers and as such don't appreciate civilization. Guildhalls in cities are bound to be oddities for them. Don't complain.. guilds aren't worth much at 50 anyway and that's when it's fun to play a druid, even these days.
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